some more stuff :O
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10 changed files with 76 additions and 29 deletions
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@ -114,7 +114,8 @@ func _physics_process(delta: float) -> void:
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sprite.global_position = graphics.global_position.round() + Vector2(0.0, -10.0)
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# update transition guard properties
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# whether player can currently shoot an arrow
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var can_shoot = Game.arrows > 0 and get_tree().get_nodes_in_group("player_arrow").size() == 0
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var can_shoot = Game.stars >= 5
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# var can_shoot = Game.arrows > 0 and get_tree().get_nodes_in_group("player_arrow").size() == 0
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state_chart.set_guard_property("can_shoot", can_shoot)
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# check for and propagate input events
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