some more stuff :O

This commit is contained in:
Haze Weathers 2025-07-17 16:49:56 -06:00
parent 60294d21dc
commit 2038b5ca7a
10 changed files with 76 additions and 29 deletions

View file

@ -114,7 +114,8 @@ func _physics_process(delta: float) -> void:
sprite.global_position = graphics.global_position.round() + Vector2(0.0, -10.0)
# update transition guard properties
# whether player can currently shoot an arrow
var can_shoot = Game.arrows > 0 and get_tree().get_nodes_in_group("player_arrow").size() == 0
var can_shoot = Game.stars >= 5
# var can_shoot = Game.arrows > 0 and get_tree().get_nodes_in_group("player_arrow").size() == 0
state_chart.set_guard_property("can_shoot", can_shoot)
# check for and propagate input events

View file

@ -1007,6 +1007,7 @@ texture = ExtResource( 4 )
unique_name_in_owner = true
position = Vector2( 9, -6 )
collision_mask = 5
monitoring = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Graphics/ShootHitbox"]
position = Vector2( -8.5, 0.5 )
@ -1148,6 +1149,7 @@ initial_state = NodePath("Still")
script = ExtResource( 10 )
to = NodePath("../../../Airborne/AirDash")
event = "shoot"
guard_expression = "can_shoot"
[node name="On PushStart" type="Node" parent="StateChart/Root/Movement/Grounded/CanWalk"]
script = ExtResource( 10 )
@ -1227,6 +1229,7 @@ event = "duck_released"
script = ExtResource( 10 )
to = NodePath("../../../Airborne/AirDash")
event = "shoot"
guard_expression = "can_shoot"
[node name="On Jump" type="Node" parent="StateChart/Root/Movement/Grounded/Ducking"]
script = ExtResource( 10 )
@ -1279,6 +1282,7 @@ event = "grounded"
script = ExtResource( 10 )
to = NodePath("../AirDash")
event = "shoot"
guard_expression = "can_shoot"
[node name="On LadderTouched" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource( 10 )