some more stuff :O

This commit is contained in:
Haze Weathers 2025-07-17 16:49:56 -06:00
parent 60294d21dc
commit 2038b5ca7a
10 changed files with 76 additions and 29 deletions

View file

@ -15,6 +15,9 @@ onready var lightning_timer: Timer = $"%LightningTimer"
onready var clouds: Sprite = $"%Clouds"
var slaughter_shard_collected := false
func _spawn_lightning():
var bolt = Lightning.instance()
bright_sky.modulate.a = 1.0
@ -27,3 +30,13 @@ func _spawn_lightning():
tween.tween_property(bright_sky, "modulate:a", 0.0, fade_time).set_trans(Tween.TRANS_EXPO)
tween.tween_property(clouds, "modulate", Color.white, fade_time).set_trans(Tween.TRANS_EXPO)
lightning_timer.start(rand_range(min_interval, max_interval))
func _physics_process(delta):
._physics_process(delta)
if get_tree().get_nodes_in_group("enemy").size() == 0:
if not slaughter_shard_collected:
Audio.play_shard_sound()
Game.score += 500
Game.shards_collected[0] = true
slaughter_shard_collected = true

File diff suppressed because one or more lines are too long

View file

@ -2,11 +2,4 @@ extends "res://maps/map.gd"
var acab_shard_has_been_collected: bool = false
func _physics_process(delta):
._physics_process(delta)
if get_tree().get_nodes_in_group("cop").size() == 0:
if !acab_shard_has_been_collected:
Audio.play_shard_sound()
Game.score += 500
Game.shards_collected[0] = true
acab_shard_has_been_collected = true