made some changes :)

This commit is contained in:
pennyrigate 2023-09-26 20:54:25 -04:00
parent d3e402bb5b
commit 1a7c40f688
16 changed files with 311 additions and 13 deletions

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[remap]
importer="mp3"
type="AudioStreamMP3"
path="res://.import/klystron_vip.mp3-6acb7b94af743d68bb6c83c484d7cc06.mp3str"
[deps]
source_file="res://audio/music/klystron_vip.mp3"
dest_files=[ "res://.import/klystron_vip.mp3-6acb7b94af743d68bb6c83c484d7cc06.mp3str" ]
[params]
loop=true
loop_offset=0

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@ -0,0 +1,15 @@
[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/2600_charge.ogg-552c059b733cc8184b757ad5155adbff.oggstr"
[deps]
source_file="res://audio/sounds/2600_charge.ogg"
dest_files=[ "res://.import/2600_charge.ogg-552c059b733cc8184b757ad5155adbff.oggstr" ]
[params]
loop=false
loop_offset=0

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audio/sounds/whitenoise.wav Normal file

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[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/whitenoise.wav-792881147f3893a05a8858d72873c529.sample"
[deps]
source_file="res://audio/sounds/whitenoise.wav"
dest_files=[ "res://.import/whitenoise.wav-792881147f3893a05a8858d72873c529.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

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@ -33,6 +33,7 @@ const a_bullet_barrage = preload("res://audio/sounds/bullet_barrage.ogg")
const a_rainbow_laser = preload("res://audio/sounds/rainbow_laser.ogg") const a_rainbow_laser = preload("res://audio/sounds/rainbow_laser.ogg")
const a_spaghetti = preload("res://audio/sounds/spaghetti.ogg") const a_spaghetti = preload("res://audio/sounds/spaghetti.ogg")
const a_good_job = preload("res://audio/sounds/good_job.ogg") const a_good_job = preload("res://audio/sounds/good_job.ogg")
const a_2600_charge = preload("res://audio/sounds/2600_charge.ogg")
#Plays a sound #Plays a sound
func play_sound(snd,player): func play_sound(snd,player):

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@ -1,4 +1,4 @@
[gd_scene load_steps=23 format=2] [gd_scene load_steps=25 format=2]
[ext_resource path="res://autoloads/level_data.gd" type="Script" id=1] [ext_resource path="res://autoloads/level_data.gd" type="Script" id=1]
[ext_resource path="res://maps/hills_scholar.tscn" type="PackedScene" id=2] [ext_resource path="res://maps/hills_scholar.tscn" type="PackedScene" id=2]
@ -12,6 +12,7 @@
[ext_resource path="res://maps/station.tscn" type="PackedScene" id=10] [ext_resource path="res://maps/station.tscn" type="PackedScene" id=10]
[ext_resource path="res://maps/graveyard.tscn" type="PackedScene" id=11] [ext_resource path="res://maps/graveyard.tscn" type="PackedScene" id=11]
[ext_resource path="res://maps/lab.tscn" type="PackedScene" id=12] [ext_resource path="res://maps/lab.tscn" type="PackedScene" id=12]
[ext_resource path="res://maps/boss/boss2_arena.tscn" type="PackedScene" id=13]
[sub_resource type="Resource" id=1] [sub_resource type="Resource" id=1]
resource_name = "Verdant Hills" resource_name = "Verdant Hills"
@ -69,6 +70,14 @@ shard_titles = [ "Bone Climb", "Soul Graze", "Bow Happy Hellarcher", "Look out f
save_id = "graveyard" save_id = "graveyard"
scene = ExtResource( 11 ) scene = ExtResource( 11 )
[sub_resource type="Resource" id=12]
resource_name = "VS. STG-2600"
script = ExtResource( 5 )
title = "VS. STG-2600"
shard_titles = [ "", "", "", "", "5 Rainbow Stars", "Collection Bonus", "Time Bonus", "Life Bonus" ]
save_id = "boss2"
scene = ExtResource( 13 )
[sub_resource type="Resource" id=8] [sub_resource type="Resource" id=8]
resource_name = "Police Station" resource_name = "Police Station"
script = ExtResource( 5 ) script = ExtResource( 5 )
@ -95,4 +104,4 @@ scene = ExtResource( 12 )
[node name="LevelData" type="Node"] [node name="LevelData" type="Node"]
script = ExtResource( 1 ) script = ExtResource( 1 )
levels = [ SubResource( 1 ), SubResource( 2 ), SubResource( 4 ), SubResource( 6 ), SubResource( 3 ), SubResource( 10 ), SubResource( 9 ), SubResource( 8 ), SubResource( 7 ), SubResource( 11 ) ] levels = [ SubResource( 1 ), SubResource( 2 ), SubResource( 4 ), SubResource( 6 ), SubResource( 3 ), SubResource( 10 ), SubResource( 9 ), SubResource( 12 ), SubResource( 8 ), SubResource( 7 ), SubResource( 11 ) ]

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graphics/npc/speccy.png Normal file

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/speccy.png-6a5559d75a077641c7ee8b3aa2431551.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://graphics/npc/speccy.png"
dest_files=[ "res://.import/speccy.png-6a5559d75a077641c7ee8b3aa2431551.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -1,4 +1,4 @@
[gd_scene load_steps=28 format=2] [gd_scene load_steps=29 format=2]
[ext_resource path="res://objects/enemy/super_slime.tscn" type="PackedScene" id=1] [ext_resource path="res://objects/enemy/super_slime.tscn" type="PackedScene" id=1]
[ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2] [ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2]
@ -13,6 +13,7 @@
[ext_resource path="res://maps/map.gd" type="Script" id=11] [ext_resource path="res://maps/map.gd" type="Script" id=11]
[ext_resource path="res://objects/environment/turniwood/turning_platform.tscn" type="PackedScene" id=12] [ext_resource path="res://objects/environment/turniwood/turning_platform.tscn" type="PackedScene" id=12]
[ext_resource path="res://objects/collectibles/arrow.tscn" type="PackedScene" id=13] [ext_resource path="res://objects/collectibles/arrow.tscn" type="PackedScene" id=13]
[ext_resource path="res://objects/enemy/boss/2600_die.tscn" type="PackedScene" id=14]
[ext_resource path="res://objects/respawn_point.tscn" type="PackedScene" id=16] [ext_resource path="res://objects/respawn_point.tscn" type="PackedScene" id=16]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=17] [ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=17]
[ext_resource path="res://objects/environment/switches/button.tscn" type="PackedScene" id=19] [ext_resource path="res://objects/environment/switches/button.tscn" type="PackedScene" id=19]
@ -122,6 +123,7 @@ position = Vector2( 48, 120 )
[node name="AnimatedSprite" parent="RollingFiend" index="0"] [node name="AnimatedSprite" parent="RollingFiend" index="0"]
visible = false visible = false
frame = 1
[node name="SawTest2" type="AnimatedSprite" parent="RollingFiend"] [node name="SawTest2" type="AnimatedSprite" parent="RollingFiend"]
material = SubResource( 4 ) material = SubResource( 4 )
@ -187,4 +189,7 @@ move_direction = 1
position = Vector2( -1.5, 12 ) position = Vector2( -1.5, 12 )
scale = Vector2( 0.5, -1 ) scale = Vector2( 0.5, -1 )
[node name="2600Die" parent="." instance=ExtResource( 14 )]
position = Vector2( 68, 1 )
[editable path="RollingFiend"] [editable path="RollingFiend"]

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@ -35,6 +35,11 @@ func _play_laser_sound(play: bool):
else: else:
Audio.ac_boss.playing = false Audio.ac_boss.playing = false
func _play_charge_sound(play: bool):
if play:
Audio.play_sound(Audio.a_2600_charge,Audio.ac_boss)
else:
Audio.ac_boss.playing = false
func die(): func die():
@ -52,4 +57,5 @@ func die():
head_sprite.texture = preload("res://graphics/enemy/boss/stg_2600/head_broken.png") head_sprite.texture = preload("res://graphics/enemy/boss/stg_2600/head_broken.png")
0: 0:
queue_free() queue_free()
Game.instance_node(load("res://objects/enemy/boss/2600_die.tscn"),position.x,position.y,get_parent())
emit_signal("entered_phase", 4) emit_signal("entered_phase", 4)

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@ -1,4 +1,4 @@
[gd_scene load_steps=27 format=2] [gd_scene load_steps=28 format=2]
[ext_resource path="res://objects/enemy/boss/2600.gd" type="Script" id=1] [ext_resource path="res://objects/enemy/boss/2600.gd" type="Script" id=1]
[ext_resource path="res://graphics/enemy/boss/stg_2600/tailpipes.png" type="Texture" id=2] [ext_resource path="res://graphics/enemy/boss/stg_2600/tailpipes.png" type="Texture" id=2]
@ -15,6 +15,7 @@
[ext_resource path="res://graphics/enemy/boss/stg_2600/beam_gradient.png" type="Texture" id=13] [ext_resource path="res://graphics/enemy/boss/stg_2600/beam_gradient.png" type="Texture" id=13]
[ext_resource path="res://shaders/beam_cycle.gdshader" type="Shader" id=14] [ext_resource path="res://shaders/beam_cycle.gdshader" type="Shader" id=14]
[ext_resource path="res://graphics/particles/dust.png" type="Texture" id=15] [ext_resource path="res://graphics/particles/dust.png" type="Texture" id=15]
[ext_resource path="res://graphics/particles/smoke.png" type="Texture" id=16]
[sub_resource type="ShaderMaterial" id=11] [sub_resource type="ShaderMaterial" id=11]
shader = ExtResource( 3 ) shader = ExtResource( 3 )
@ -72,10 +73,13 @@ tracks/1/loop_wrap = true
tracks/1/imported = false tracks/1/imported = false
tracks/1/enabled = true tracks/1/enabled = true
tracks/1/keys = { tracks/1/keys = {
"times": PoolRealArray( 1.6, 3.4 ), "times": PoolRealArray( 0, 1.6, 3.4 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1, 1, 1 ),
"values": [ { "values": [ {
"args": [ true ], "args": [ true ],
"method": "_play_charge_sound"
}, {
"args": [ true ],
"method": "_play_laser_sound" "method": "_play_laser_sound"
}, { }, {
"args": [ false ], "args": [ false ],
@ -340,8 +344,9 @@ texture = ExtResource( 2 )
[node name="SmokeParticles" type="CPUParticles2D" parent="Axle/Head/Tailpipes"] [node name="SmokeParticles" type="CPUParticles2D" parent="Axle/Head/Tailpipes"]
position = Vector2( 10, -10 ) position = Vector2( 10, -10 )
amount = 12 amount = 12
texture = ExtResource( 15 ) texture = ExtResource( 16 )
direction = Vector2( 1, -1 ) direction = Vector2( 1.25, -1 )
spread = 0.0
gravity = Vector2( 0, -30 ) gravity = Vector2( 0, -30 )
initial_velocity = 20.0 initial_velocity = 20.0
initial_velocity_random = 1.0 initial_velocity_random = 1.0
@ -357,8 +362,9 @@ color = Color( 0.0666667, 0.0666667, 0.0666667, 1 )
[node name="SmokeParticles2" type="CPUParticles2D" parent="Axle/Head/Tailpipes"] [node name="SmokeParticles2" type="CPUParticles2D" parent="Axle/Head/Tailpipes"]
position = Vector2( 8, 0 ) position = Vector2( 8, 0 )
amount = 12 amount = 12
texture = ExtResource( 15 ) texture = ExtResource( 16 )
direction = Vector2( 1, -1 ) direction = Vector2( 1.25, -1 )
spread = 0.0
gravity = Vector2( 0, -30 ) gravity = Vector2( 0, -30 )
initial_velocity = 20.0 initial_velocity = 20.0
initial_velocity_random = 1.0 initial_velocity_random = 1.0
@ -372,8 +378,9 @@ color = Color( 0.0666667, 0.0666667, 0.0666667, 1 )
[node name="SmokeParticles3" type="CPUParticles2D" parent="Axle/Head/Tailpipes"] [node name="SmokeParticles3" type="CPUParticles2D" parent="Axle/Head/Tailpipes"]
position = Vector2( 5, -9 ) position = Vector2( 5, -9 )
amount = 12 amount = 12
texture = ExtResource( 15 ) texture = ExtResource( 16 )
direction = Vector2( 1, -1 ) direction = Vector2( 1.25, -1 )
spread = 0.0
gravity = Vector2( 0, -30 ) gravity = Vector2( 0, -30 )
initial_velocity = 20.0 initial_velocity = 20.0
initial_velocity_random = 1.0 initial_velocity_random = 1.0

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@ -0,0 +1,182 @@
[gd_scene load_steps=11 format=2]
[ext_resource path="res://scripts/launch_rigid.gd" type="Script" id=1]
[ext_resource path="res://graphics/enemy/boss/stg_2600/head_broken.png" type="Texture" id=2]
[ext_resource path="res://graphics/enemy/boss/stg_2600/bolt_large.png" type="Texture" id=3]
[ext_resource path="res://graphics/enemy/boss/stg_2600/leg.png" type="Texture" id=6]
[ext_resource path="res://graphics/enemy/boss/stg_2600/foot.png" type="Texture" id=7]
[ext_resource path="res://graphics/enemy/boss/stg_2600/tailpipes.png" type="Texture" id=8]
[ext_resource path="res://graphics/enemy/boss/stg_2600/bolt_medium.png" type="Texture" id=10]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 5.98485, 17.9739 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 5.78793, 21.068 )
[sub_resource type="CircleShape2D" id=3]
radius = 12.0
[node name="2600Die" type="Node2D"]
[node name="LegR" type="RigidBody2D" parent="."]
position = Vector2( 61, 85 )
rotation = -0.436332
scale = Vector2( 1, 1 )
script = ExtResource( 1 )
impulse_min = 0
impulse_max = 0
[node name="Sprite" type="Sprite" parent="LegR"]
texture = ExtResource( 6 )
region_enabled = true
region_rect = Rect2( 0, 0, 12, 36 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="LegR"]
position = Vector2( 0.221909, 0.014267 )
shape = SubResource( 1 )
[node name="LargeBoltR" type="RigidBody2D" parent="."]
position = Vector2( 56, 74 )
script = ExtResource( 1 )
impulse_min = 0
impulse_max = 0
[node name="Sprite" type="Sprite" parent="LargeBoltR"]
position = Vector2( -0.400002, 0.400002 )
texture = ExtResource( 3 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="LargeBoltR"]
position = Vector2( -77.4, -73.6 )
polygon = PoolVector2Array( 86, 60, 68, 60, 61, 73, 68, 88, 86, 88, 93, 75 )
[node name="Leg2R" type="RigidBody2D" parent="."]
position = Vector2( 61, 128 )
rotation = 0.418879
script = ExtResource( 1 )
impulse_min = 0
impulse_max = 0
[node name="Sprite" type="Sprite" parent="Leg2R"]
texture = ExtResource( 6 )
region_enabled = true
region_rect = Rect2( 0, 0, 12, 42 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Leg2R"]
position = Vector2( 0, 0.0500336 )
shape = SubResource( 2 )
[node name="SmallBoltR" type="RigidBody2D" parent="."]
position = Vector2( 71, 107 )
script = ExtResource( 1 )
impulse_min = 0
impulse_max = 0
[node name="Sprite" type="Sprite" parent="SmallBoltR"]
texture = ExtResource( 10 )
region_enabled = true
region_rect = Rect2( 0, 0, 24, 24 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="SmallBoltR"]
shape = SubResource( 3 )
[node name="Head" type="RigidBody2D" parent="."]
position = Vector2( 46, 46 )
script = ExtResource( 1 )
impulse_min = 0
impulse_max = 0
[node name="Tailpipe" type="Sprite" parent="Head"]
position = Vector2( 41, -8 )
texture = ExtResource( 8 )
[node name="Head" type="Sprite" parent="Head"]
position = Vector2( 7, 3 )
texture = ExtResource( 2 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Head"]
polygon = PoolVector2Array( 2, -29, -17, -29, -26, -25, -32, -19, -34, -16, -35, -14, -37, -10, -38, -7, -39, -2, -39, 1, -40, 2, -42, 4, -43, 8, -44, 12, -44, 24, -43, 29, -41, 33, -40, 35, 40, 35, 49, 26, 49, 22, 48, 18, 46, 10, 44, 2, 43, -2, 41, -10, 40, -14, 39, -18, 27, -30, 2, -30 )
[node name="LegL" type="RigidBody2D" parent="."]
position = Vector2( 82, 85 )
rotation = -0.436332
script = ExtResource( 1 )
impulse_min = 0
impulse_max = 0
[node name="Sprite" type="Sprite" parent="LegL"]
texture = ExtResource( 6 )
region_enabled = true
region_rect = Rect2( 0, 0, 12, 36 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="LegL"]
position = Vector2( 0.221909, 0.014267 )
shape = SubResource( 1 )
[node name="LargeBoltL" type="RigidBody2D" parent="."]
position = Vector2( 77, 74 )
script = ExtResource( 1 )
impulse_min = 0
impulse_max = 0
[node name="Sprite" type="Sprite" parent="LargeBoltL"]
position = Vector2( -0.400002, 0.400002 )
texture = ExtResource( 3 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="LargeBoltL"]
position = Vector2( -77.4, -73.6 )
polygon = PoolVector2Array( 86, 60, 68, 60, 61, 73, 68, 88, 86, 88, 93, 75 )
[node name="Leg2L" type="RigidBody2D" parent="."]
position = Vector2( 81, 130 )
rotation = 0.418879
script = ExtResource( 1 )
impulse_min = 0
impulse_max = 0
[node name="Sprite" type="Sprite" parent="Leg2L"]
texture = ExtResource( 6 )
region_enabled = true
region_rect = Rect2( 0, 0, 12, 42 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Leg2L"]
position = Vector2( 0, 0.0500336 )
shape = SubResource( 2 )
[node name="SmallBoltL" type="RigidBody2D" parent="."]
position = Vector2( 92, 107 )
script = ExtResource( 1 )
impulse_min = 0
impulse_max = 0
[node name="Sprite" type="Sprite" parent="SmallBoltL"]
texture = ExtResource( 10 )
region_enabled = true
region_rect = Rect2( 0, 0, 24, 24 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="SmallBoltL"]
shape = SubResource( 3 )
[node name="FootR" type="RigidBody2D" parent="."]
position = Vector2( 39, 152 )
script = ExtResource( 1 )
impulse_min = 0
impulse_max = 0
[node name="Sprite" type="Sprite" parent="FootR"]
texture = ExtResource( 7 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="FootR"]
polygon = PoolVector2Array( -2, -10, -20, 0, -20, 16, 26, 16, 26, -10, 21, -10, 18, -7, 16, -8, 14, -9, 8, -9, 5, -7, 3, -10 )
[node name="FootL" type="RigidBody2D" parent="."]
position = Vector2( 60, 152 )
script = ExtResource( 1 )
impulse_min = 0
impulse_max = 0
[node name="Sprite" type="Sprite" parent="FootL"]
texture = ExtResource( 7 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="FootL"]
polygon = PoolVector2Array( -2, -10, -20, 0, -20, 16, 26, 16, 26, -10, 21, -10, 18, -7, 16, -8, 14, -9, 8, -9, 5, -7, 3, -10 )