made some changes :)
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d3e402bb5b
commit
1a7c40f688
16 changed files with 311 additions and 13 deletions
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@ -34,7 +34,12 @@ func _play_laser_sound(play: bool):
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Audio.play_sound(Audio.a_rainbow_laser,Audio.ac_boss)
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else:
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Audio.ac_boss.playing = false
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func _play_charge_sound(play: bool):
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if play:
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Audio.play_sound(Audio.a_2600_charge,Audio.ac_boss)
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else:
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Audio.ac_boss.playing = false
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func die():
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@ -52,4 +57,5 @@ func die():
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head_sprite.texture = preload("res://graphics/enemy/boss/stg_2600/head_broken.png")
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0:
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queue_free()
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Game.instance_node(load("res://objects/enemy/boss/2600_die.tscn"),position.x,position.y,get_parent())
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emit_signal("entered_phase", 4)
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