made some changes :)

This commit is contained in:
pennyrigate 2023-09-26 20:54:25 -04:00
parent d3e402bb5b
commit 1a7c40f688
16 changed files with 311 additions and 13 deletions

View file

@ -34,7 +34,12 @@ func _play_laser_sound(play: bool):
Audio.play_sound(Audio.a_rainbow_laser,Audio.ac_boss)
else:
Audio.ac_boss.playing = false
func _play_charge_sound(play: bool):
if play:
Audio.play_sound(Audio.a_2600_charge,Audio.ac_boss)
else:
Audio.ac_boss.playing = false
func die():
@ -52,4 +57,5 @@ func die():
head_sprite.texture = preload("res://graphics/enemy/boss/stg_2600/head_broken.png")
0:
queue_free()
Game.instance_node(load("res://objects/enemy/boss/2600_die.tscn"),position.x,position.y,get_parent())
emit_signal("entered_phase", 4)