From 18f1eca8edda6ef68f55ac51cb303e58ab162650 Mon Sep 17 00:00:00 2001 From: Haze Weathers Date: Wed, 24 May 2023 17:38:05 -0400 Subject: [PATCH] make squig actually center on player --- objects/enemy/squig.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/objects/enemy/squig.gd b/objects/enemy/squig.gd index 1d1c153..4057401 100644 --- a/objects/enemy/squig.gd +++ b/objects/enemy/squig.gd @@ -87,7 +87,7 @@ func _start_falling() -> void: if not _can_transition: var player = get_tree().get_nodes_in_group("player").pop_back() if player != null: - global_position.x = player.global_position.x + global_position.x = player.global_position.x - 3.0 animation_player.play("falling") current_state = State.FALLING yield(create_tween().tween_interval(1.0), "finished") @@ -97,7 +97,7 @@ func _start_swimming() -> void: if not _can_transition: var player = get_tree().get_nodes_in_group("player").pop_back() if player != null: - global_position.x = player.global_position.x + global_position.x = player.global_position.x - 3.0 animation_player.play("swimming") current_state = State.SWIMMING yield(create_tween().tween_interval(1.0), "finished")