new penny

This commit is contained in:
pennyrigate 2024-06-22 17:57:02 -04:00
parent ccca031ed2
commit 18491453a6
5 changed files with 33 additions and 41 deletions

View file

@ -30,18 +30,19 @@ func _ready():
if credits: animation_player.play("roar")
func _physics_process(delta: float) -> void:
var sg2083 := get_node(sg2083_path)
if sg2083 and sg2083.state == 0:
state_chart.set_guard_property("player_dead", true)
state_chart.send_event("player_dead")
else:
state_chart.set_guard_property("player_dead", false)
if not out_range_cast.is_colliding():
state_chart.send_event("out_of_range")
elif in_range_cast.is_colliding():
state_chart.send_event("in_range")
if fmod(Game.time, 15.0) == 0.0:
Audio.play_sound(Audio.a_grumble,Audio.ac_boss)
if !credits:
var sg2083 := get_node(sg2083_path)
if sg2083 and sg2083.state == 0:
state_chart.set_guard_property("player_dead", true)
state_chart.send_event("player_dead")
else:
state_chart.set_guard_property("player_dead", false)
if not out_range_cast.is_colliding():
state_chart.send_event("out_of_range")
elif in_range_cast.is_colliding():
state_chart.send_event("in_range")
if fmod(Game.time, 15.0) == 0.0:
Audio.play_sound(Audio.a_grumble,Audio.ac_boss)
func start_push() -> void: