offset uniform for wibble wobble
This commit is contained in:
parent
331899dcbf
commit
168eb7814e
1 changed files with 2 additions and 1 deletions
|
@ -3,7 +3,8 @@ shader_type canvas_item;
|
|||
uniform vec2 speed = vec2(0.0, 0.0);
|
||||
uniform vec2 ammount = vec2(0.0, 0.0);
|
||||
uniform vec2 offset = vec2(0.0, 0.0);
|
||||
uniform vec2 delay = vec2(0.0, 0.0);
|
||||
|
||||
void vertex() {
|
||||
VERTEX += vec2(sin(TIME * speed.x), sin(TIME * speed.y)) * ammount + offset;
|
||||
VERTEX += sin(speed * (delay + TIME)) * ammount + offset;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue