Hook score submission into new server and move into the results screen.
This commit is contained in:
parent
29d84b0c80
commit
155c86c013
9 changed files with 853 additions and 9 deletions
|
@ -61,6 +61,9 @@ func show_final_score():
|
|||
|
||||
|
||||
func _on_AnimationPlayer_animation_finished(anim_name):
|
||||
if anim_name != "results":
|
||||
return
|
||||
|
||||
if Game.marathon_mode:
|
||||
Game.current_level += 1
|
||||
if Game.current_level > LevelData.marathon_end:
|
||||
|
@ -70,9 +73,33 @@ func _on_AnimationPlayer_animation_finished(anim_name):
|
|||
else:
|
||||
Game.change_map(LevelData.levels[Game.current_level].scene)
|
||||
return
|
||||
if Game.final_score > Game.old_high_score and not Debug.is_cheating:
|
||||
animation_player.play("submit_score_popup")
|
||||
else:
|
||||
Fade.fade_out(Options.transition_speed_secs)
|
||||
yield(Fade, "fade_finished")
|
||||
SceneManager.change_scene(LevelSelect.instance())
|
||||
|
||||
|
||||
func _on_YesSubmit_button_down() -> void:
|
||||
$"%YesSubmit".release_focus()
|
||||
animation_player.play("submit")
|
||||
|
||||
var save_id = LevelData.levels[Game.current_level].save_id
|
||||
var entry = ScoreBoard.ScoreEntry.new(Game.final_score, int(Game.time * 1000.0), Game.difficulty)
|
||||
var submitted = yield(ScoreBoard.submit_score(save_id, entry), "completed")
|
||||
if ScoreBoard.errored or not submitted:
|
||||
animation_player.play("try_again")
|
||||
else:
|
||||
animation_player.play("success")
|
||||
|
||||
|
||||
func _on_NoSubmit_button_down() -> void:
|
||||
$"%NoSubmit".release_focus()
|
||||
_next_screen()
|
||||
|
||||
|
||||
func _next_screen() -> void:
|
||||
Fade.fade_out(Options.transition_speed_secs)
|
||||
yield(Fade, "fade_finished")
|
||||
if Debug.is_cheating == false:
|
||||
SceneManager.change_scene(SubmitScore.instance())
|
||||
else:
|
||||
SceneManager.change_scene(LevelSelect.instance())
|
||||
SceneManager.change_scene(LevelSelect.instance())
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue