fixed credits
This commit is contained in:
parent
5026b8eb8f
commit
137f5ff414
2 changed files with 17 additions and 17 deletions
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@ -589,7 +589,8 @@ tracks/0/keys = {
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[sub_resource type="Animation" id=90]
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resource_name = "credits"
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length = 81.0
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length = 90.0
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step = 1.0
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tracks/0/type = "value"
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tracks/0/path = NodePath("Control:rect_position")
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tracks/0/interp = 1
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@ -597,10 +598,10 @@ tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 2, 3, 5, 6, 10, 11, 15, 16, 20, 21, 25, 26, 30, 31, 35, 36, 40, 41, 45, 46, 50, 51, 55, 56, 60, 61, 65, 66, 70, 71, 75, 76 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
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"times": PoolRealArray( 0, 2, 3, 5, 6, 10, 11, 15, 16, 20, 21, 25, 26, 30, 31, 35, 36, 40, 41, 45, 46, 50, 51, 55, 56, 60, 61, 65, 66, 70, 71, 75, 76, 80, 81, 85, 86 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 0, 0 ), Vector2( 0, 0 ), Vector2( -256, 0 ), Vector2( -256, 0 ), Vector2( -512, 0 ), Vector2( -512, 0 ), Vector2( -768, 0 ), Vector2( -768, 0 ), Vector2( -1024, 0 ), Vector2( -1024, 0 ), Vector2( -1280, 0 ), Vector2( -1280, 0 ), Vector2( -1536, 0 ), Vector2( -1536, 0 ), Vector2( -1792, 0 ), Vector2( -1792, 0 ), Vector2( -2048, 0 ), Vector2( -2048, 0 ), Vector2( -2304, 0 ), Vector2( -2304, 0 ), Vector2( -2560, 0 ), Vector2( -2560, 0 ), Vector2( -2816, 0 ), Vector2( -2816, 0 ), Vector2( -3072, 0 ), Vector2( -3072, 0 ), Vector2( -3328, 0 ), Vector2( -3328, 0 ), Vector2( -3584, 0 ), Vector2( -3584, 0 ), Vector2( -3840, 0 ), Vector2( -3840, 0 ), Vector2( -4096, 0 ) ]
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"values": [ Vector2( 0, 0 ), Vector2( 0, 0 ), Vector2( -256, 0 ), Vector2( -256, 0 ), Vector2( -512, 0 ), Vector2( -512, 0 ), Vector2( -768, 0 ), Vector2( -768, 0 ), Vector2( -1024, 0 ), Vector2( -1024, 0 ), Vector2( -1280, 0 ), Vector2( -1280, 0 ), Vector2( -1536, 0 ), Vector2( -1536, 0 ), Vector2( -1792, 0 ), Vector2( -1792, 0 ), Vector2( -2048, 0 ), Vector2( -2048, 0 ), Vector2( -2304, 0 ), Vector2( -2304, 0 ), Vector2( -2560, 0 ), Vector2( -2560, 0 ), Vector2( -2816, 0 ), Vector2( -2816, 0 ), Vector2( -3072, 0 ), Vector2( -3072, 0 ), Vector2( -3328, 0 ), Vector2( -3328, 0 ), Vector2( -3584, 0 ), Vector2( -3584, 0 ), Vector2( -3840, 0 ), Vector2( -3840, 0 ), Vector2( -4096, 0 ), Vector2( -4096, 0 ), Vector2( -4352, 0 ), Vector2( -4352, 0 ), Vector2( -4608, 0 ) ]
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}
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[node name="Credits" type="Node" groups=["map"]]
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@ -737,7 +738,7 @@ theme = ExtResource( 6 )
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text = "-Our playtesters-
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Penny rigate
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Haze Weathers
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Ivy scarlet
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Ivy snyder
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DogJelly
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Wolfboy
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Rhidianruckus
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@ -802,6 +803,7 @@ position = Vector2( 3584, 0 )
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material = SubResource( 7 )
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position = Vector2( 74, 69 )
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frames = SubResource( 12 )
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frame = 1
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playing = true
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script = ExtResource( 16 )
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@ -832,7 +834,6 @@ align = 1
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material = SubResource( 8 )
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position = Vector2( 106, 69 )
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frames = SubResource( 18 )
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frame = 2
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall1/MsX"]
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@ -902,6 +903,7 @@ position = Vector2( 1024, 0 )
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material = SubResource( 13 )
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position = Vector2( 2880, 24 )
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frames = SubResource( 21 )
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frame = 1
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall2/Eviscerator"]
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@ -918,6 +920,7 @@ align = 1
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material = SubResource( 13 )
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position = Vector2( 2952, 24 )
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frames = SubResource( 24 )
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frame = 1
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall2/Catbat"]
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@ -949,6 +952,7 @@ align = 1
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material = SubResource( 13 )
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position = Vector2( 2880, 102 )
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frames = SubResource( 30 )
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frame = 1
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall2/RollingFiend"]
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@ -964,6 +968,7 @@ align = 1
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[node name="ChipIt" type="AnimatedSprite" parent="Control/RollCall2"]
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position = Vector2( 2960, 62 )
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frames = SubResource( 33 )
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frame = 1
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall2/ChipIt"]
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@ -980,7 +985,6 @@ align = 1
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material = SubResource( 34 )
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position = Vector2( 3024, 62 )
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frames = SubResource( 43 )
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frame = 6
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall2/Skelarcher"]
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@ -996,6 +1000,7 @@ align = 1
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[node name="SabreSpighter" type="AnimatedSprite" parent="Control/RollCall2"]
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position = Vector2( 2880, 62 )
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frames = SubResource( 46 )
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frame = 1
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall2/SabreSpighter"]
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@ -1012,7 +1017,6 @@ align = 1
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material = SubResource( 47 )
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position = Vector2( 3016, 24 )
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frames = SubResource( 50 )
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frame = 1
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall2/BioSlime"]
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@ -1043,6 +1047,7 @@ position = Vector2( 4096, 0 )
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[node name="Shedge" type="AnimatedSprite" parent="Control/RollCall3"]
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position = Vector2( 60, 25 )
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frames = SubResource( 54 )
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frame = 1
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall3/Shedge"]
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@ -1058,7 +1063,6 @@ align = 1
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[node name="TheScrumpsTongue" type="AnimatedSprite" parent="Control/RollCall3"]
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position = Vector2( 156, 20 )
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frames = SubResource( 57 )
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frame = 1
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall3/TheScrumpsTongue"]
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@ -1088,7 +1092,6 @@ align = 1
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[node name="Squig" type="AnimatedSprite" parent="Control/RollCall3"]
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position = Vector2( 200, 64 )
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frames = SubResource( 65 )
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frame = 1
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall3/Squig"]
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@ -1105,7 +1108,7 @@ align = 1
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material = SubResource( 71 )
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position = Vector2( 72, 152 )
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frames = SubResource( 80 )
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frame = 7
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frame = 1
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall3/Hellarcher"]
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@ -1122,7 +1125,6 @@ align = 1
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material = SubResource( 66 )
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position = Vector2( 68, 104 )
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frames = SubResource( 70 )
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frame = 1
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall3/Turchin"]
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@ -1152,7 +1154,6 @@ position = Vector2( 4, 0 )
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z_index = 1
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frames = SubResource( 61 )
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animation = "chomp"
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frame = 1
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playing = true
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[node name="Border" type="AnimatedSprite" parent="Control/RollCall3/Beel/Head/Sprite"]
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@ -1160,7 +1161,6 @@ material = SubResource( 62 )
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z_index = -1
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frames = SubResource( 61 )
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animation = "chomp"
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frame = 1
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playing = true
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[node name="ShapeTransform" type="RemoteTransform2D" parent="Control/RollCall3/Beel/Head"]
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@ -1262,11 +1262,11 @@ position = Vector2( 3464, -8 )
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autostart = false
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[node name="FootShapeFront" parent="Control/RollCall4/2600/Hitbox" index="1"]
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position = Vector2( 63.7334, 154.923 )
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position = Vector2( 63.7333, 154.923 )
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scale = Vector2( 1, 1 )
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[node name="FootShapeBack" parent="Control/RollCall4/2600/Hitbox" index="2"]
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position = Vector2( 42.7334, 154.923 )
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position = Vector2( 42.7333, 154.923 )
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scale = Vector2( 1, 1 )
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[node name="ExplosionRect" parent="Control/RollCall4/2600/BigExplosion" index="0"]
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@ -1311,7 +1311,7 @@ align = 1
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material = SubResource( 82 )
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position = Vector2( 3362, 122.5 )
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frames = SubResource( 87 )
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frame = 2
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frame = 3
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playing = true
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[node name="Label" type="Label" parent="Control/RollCall4/Famicop"]
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