improve famira death animation

This commit is contained in:
Haze Weathers 2024-02-29 00:19:54 -05:00
parent ded320d2dc
commit 12d6adaf94
2 changed files with 96 additions and 1 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=38 format=2]
[gd_scene load_steps=39 format=2]
[ext_resource path="res://objects/enemy/boss/famira.gd" type="Script" id=1]
[ext_resource path="res://shaders/scale3x.gdshader" type="Shader" id=2]
@ -29,6 +29,9 @@ shader = ExtResource( 18 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = false
[sub_resource type="Curve" id=19]
_data = [ Vector2( 0, 0 ), 0.0, 12.4999, 0, 0, Vector2( 0.21317, 1 ), 2.06228, 0.0, 0, 0, Vector2( 0.722098, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -7.91544, 0.0, 0, 0 ]
[sub_resource type="Animation" id=2]
length = 0.001
tracks/0/type = "value"
@ -319,6 +322,42 @@ tracks/23/keys = {
"update": 0,
"values": [ false ]
}
tracks/24/type = "value"
tracks/24/path = NodePath("../DissolveParticles:position")
tracks/24/interp = 1
tracks/24/loop_wrap = true
tracks/24/imported = false
tracks/24/enabled = true
tracks/24/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 4, -8 ) ]
}
tracks/25/type = "value"
tracks/25/path = NodePath("../DissolveParticles:emitting")
tracks/25/interp = 1
tracks/25/loop_wrap = true
tracks/25/imported = false
tracks/25/enabled = true
tracks/25/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ false ]
}
tracks/26/type = "value"
tracks/26/path = NodePath("../DissolveParticles:emission_rect_extents")
tracks/26/interp = 1
tracks/26/loop_wrap = true
tracks/26/imported = false
tracks/26/enabled = true
tracks/26/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 24, 0 ) ]
}
[sub_resource type="Animation" id=4]
resource_name = "chasing"
@ -700,6 +739,42 @@ tracks/17/keys = {
"update": 1,
"values": [ true, false ]
}
tracks/18/type = "value"
tracks/18/path = NodePath("../DissolveParticles:position")
tracks/18/interp = 1
tracks/18/loop_wrap = true
tracks/18/imported = false
tracks/18/enabled = true
tracks/18/keys = {
"times": PoolRealArray( 0, 8 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 4, -197 ), Vector2( 4, 19 ) ]
}
tracks/19/type = "value"
tracks/19/path = NodePath("../DissolveParticles:emitting")
tracks/19/interp = 1
tracks/19/loop_wrap = true
tracks/19/imported = false
tracks/19/enabled = true
tracks/19/keys = {
"times": PoolRealArray( 0, 7 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ true, false ]
}
tracks/20/type = "value"
tracks/20/path = NodePath("../DissolveParticles:emission_rect_extents")
tracks/20/interp = 1
tracks/20/loop_wrap = true
tracks/20/imported = false
tracks/20/enabled = true
tracks/20/keys = {
"times": PoolRealArray( 0, 1.8, 2.2, 2.8, 3.2, 3.4, 4, 5.9 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 24, 0 ), Vector2( 24, 0 ), Vector2( 48, 0 ), Vector2( 48, 0 ), Vector2( 16, 0 ), Vector2( 64, 0 ), Vector2( 24, 0 ), Vector2( 16, 0 ) ]
}
[sub_resource type="Animation" id=17]
resource_name = "grow"
@ -1730,6 +1805,25 @@ initial_velocity = 250.0
initial_velocity_random = 0.35
linear_accel = -30.19
[node name="DissolveParticles" type="CPUParticles2D" parent="."]
material = ExtResource( 17 )
position = Vector2( 4, -8 )
emitting = false
amount = 16
local_coords = false
texture = ExtResource( 15 )
emission_shape = 2
emission_rect_extents = Vector2( 24, 0 )
direction = Vector2( 0, -1 )
gravity = Vector2( 0, 0 )
initial_velocity = 1.0
linear_accel = 48.0
angle = 720.0
angle_random = 1.0
scale_amount = 0.5
scale_amount_curve = SubResource( 19 )
color = Color( 0.968627, 0.839216, 0.152941, 1 )
[node name="DissolveMask" type="Light2D" parent="."]
position = Vector2( -63, -322 )
texture = ExtResource( 20 )

View file

@ -118,6 +118,7 @@ float snoise(vec3 v) {
void fragment() {
vec4 tex_color = texture(TEXTURE, UV);
tex_color *= COLOR;
tex_color.rgb = pow(tex_color.rgb, vec3(1.0 / (gamma + sin(fract(TIME * floor(flash_rate)) * TAU) * flash_intensity)));
tex_color.rgb = mix(tex_color.rgb, background_color.rgb, background_color.a);
// tex_color.rgb = pow(tex_color.rgb, vec3(0.5 + sin(TIME * 20.0) * 0.1));