slightly enlarge player hitbox so that tiles can be collided with and killed by at same time
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1 changed files with 1 additions and 1 deletions
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@ -42,7 +42,7 @@ _data = [ Vector2( 0, 1 ), 0.0, -0.0636948, 0, 0, Vector2( 1, 0 ), -3.43886, 0.0
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extents = Vector2( 2.5, 5 )
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 2.5, 5 )
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extents = Vector2( 2.6, 5.1 )
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[sub_resource type="RectangleShape2D" id=16]
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extents = Vector2( 2.5, 2.5 )
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