the glowey
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parent
7babb27960
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0f674f2f83
7 changed files with 213 additions and 1 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=60 format=2]
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[gd_scene load_steps=65 format=2]
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[ext_resource path="res://objects/enemy/boss/famira.gd" type="Script" id=1]
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[ext_resource path="res://shaders/scale3x.gdshader" type="Shader" id=2]
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@ -33,6 +33,10 @@
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[ext_resource path="res://graphics/enemy/boss/fami_parts/arm_segment.png" type="Texture" id=31]
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[ext_resource path="res://graphics/enemy/boss/fami_parts/foot.png" type="Texture" id=32]
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[ext_resource path="res://graphics/enemy/boss/fami_parts/arm_segment_border.png" type="Texture" id=33]
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[ext_resource path="res://graphics/enemy/boss/fami_parts/head_upper_glow_mask.png" type="Texture" id=34]
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[ext_resource path="res://graphics/enemy/boss/fami_parts/body_glow_mask.png" type="Texture" id=35]
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[ext_resource path="res://graphics/enemy/boss/fami_parts/head_back_glow_mask.png" type="Texture" id=36]
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[ext_resource path="res://shaders/elecricity_no_blood.tres" type="Shader" id=37]
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[sub_resource type="RectangleShape2D" id=11]
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extents = Vector2( 28, 64 )
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@ -2169,6 +2173,42 @@ tracks/32/keys = {
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"update": 0,
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"values": [ 6.06945 ]
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}
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tracks/33/type = "value"
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tracks/33/path = NodePath("Hip/Body/Neck/NeckSprite/NeckGlow:modulate")
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tracks/33/interp = 1
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tracks/33/loop_wrap = true
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tracks/33/imported = false
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tracks/33/enabled = true
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tracks/33/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 0 ) ]
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}
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tracks/34/type = "value"
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tracks/34/path = NodePath("Hip/Body/BodySprite/BodyGlow:modulate")
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tracks/34/interp = 1
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tracks/34/loop_wrap = true
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tracks/34/imported = false
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tracks/34/enabled = true
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tracks/34/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 0 ) ]
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}
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tracks/35/type = "value"
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tracks/35/path = NodePath("Hip/Body/Neck/Headupper/HeadUpperSprite/HeadGlow:modulate")
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tracks/35/interp = 1
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tracks/35/loop_wrap = true
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tracks/35/imported = false
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tracks/35/enabled = true
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tracks/35/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 0 ) ]
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}
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[sub_resource type="Animation" id=21]
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resource_name = "chasing"
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@ -3903,6 +3943,55 @@ tracks/19/keys = {
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"update": 0,
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"values": [ 5.96071 ]
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}
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tracks/20/type = "value"
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tracks/20/path = NodePath("Hip/Body/Neck/NeckSprite/NeckGlow:modulate")
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tracks/20/interp = 1
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tracks/20/loop_wrap = true
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tracks/20/imported = false
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tracks/20/enabled = true
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tracks/20/keys = {
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"times": PoolRealArray( 0, 0.4, 2.8, 3 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
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}
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tracks/21/type = "value"
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tracks/21/path = NodePath("Hip/Body/BodySprite/BodyGlow:modulate")
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tracks/21/interp = 1
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tracks/21/loop_wrap = true
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tracks/21/imported = false
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tracks/21/enabled = true
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tracks/21/keys = {
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"times": PoolRealArray( 0, 0.4, 2.8, 3 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
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}
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tracks/22/type = "value"
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tracks/22/path = NodePath("Hip/Body/Neck/Headupper/HeadUpperSprite/HeadGlow:modulate")
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tracks/22/interp = 1
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tracks/22/loop_wrap = true
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tracks/22/imported = false
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tracks/22/enabled = true
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tracks/22/keys = {
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"times": PoolRealArray( 0, 0.4, 2.8, 3 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
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}
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[sub_resource type="ShaderMaterial" id=28]
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resource_local_to_scene = true
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shader = ExtResource( 37 )
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shader_param/arc_speed = 1.5
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shader_param/arc_fps = 60.0
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shader_param/arc_scale = 8.0
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shader_param/arc_threshold = 0.2
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shader_param/arc_color = Color( 0.345098, 0.74902, 0.878431, 1 )
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shader_param/gamma = 1.0
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shader_param/flash_rate = 3.0
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shader_param/flash_intensity = 0.0
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shader_param/background_color = Color( 0.396078, 1, 1, 1 )
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[sub_resource type="CapsuleShape2D" id=13]
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radius = 24.0
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@ -4260,6 +4349,12 @@ scale = Vector2( 0.427524, 0.428792 )
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texture = ExtResource( 22 )
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offset = Vector2( 32, 0 )
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[node name="BodyGlow" type="Sprite" parent="Graphics/Hip/Body/BodySprite"]
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modulate = Color( 1, 1, 1, 0 )
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material = SubResource( 28 )
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texture = ExtResource( 35 )
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offset = Vector2( 32, 0 )
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[node name="HitboxTransform" type="RemoteTransform2D" parent="Graphics/Hip/Body"]
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light_mask = 33
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position = Vector2( -10.255, -0.546865 )
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@ -4348,6 +4443,11 @@ scale = Vector2( 0.308458, 0.311881 )
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z_index = -2
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texture = ExtResource( 23 )
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[node name="NeckGlow" type="Sprite" parent="Graphics/Hip/Body/Neck/NeckSprite"]
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modulate = Color( 1, 1, 1, 0 )
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material = SubResource( 28 )
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texture = ExtResource( 36 )
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[node name="HitboxTransform" type="RemoteTransform2D" parent="Graphics/Hip/Body/Neck"]
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light_mask = 33
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position = Vector2( 7.47667, -8.4856 )
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@ -4438,6 +4538,13 @@ texture = ExtResource( 25 )
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centered = false
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offset = Vector2( -45, -72 )
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[node name="HeadGlow" type="Sprite" parent="Graphics/Hip/Body/Neck/Headupper/HeadUpperSprite"]
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modulate = Color( 1, 1, 1, 0 )
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material = SubResource( 28 )
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texture = ExtResource( 34 )
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centered = false
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offset = Vector2( -45, -72 )
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[node name="HitboxTransform" type="RemoteTransform2D" parent="Graphics/Hip/Body/Neck/Headupper"]
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light_mask = 33
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position = Vector2( -15.711, -8.80663 )
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