make arrows collide with dynamic objects (closes #61)
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4 changed files with 4 additions and 3 deletions
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@ -9,7 +9,7 @@ shader = ExtResource( 2 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = true
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[node name="Rock" instance=ExtResource( 1 )]
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[node name="Crate" instance=ExtResource( 1 )]
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[node name="Sprite" parent="." index="0"]
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material = SubResource( 1 )
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@ -15,7 +15,7 @@ extents = Vector2( 3.7, 4 )
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 4, 4 )
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[node name="Rock" type="KinematicBody2D" groups=["pushable"]]
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[node name="Rock" type="KinematicBody2D" groups=["pushable", "stop_arrow"]]
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collision_layer = 4
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script = ExtResource( 3 )
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@ -30,7 +30,7 @@ func _physics_process(delta):
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#Wall Collision
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func _on_Hitbox_body_entered(body):
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if breaks_on_wall:
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if body is TileMap or body is StaticBody2D:
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if body is TileMap or body is StaticBody2D or body.is_in_group("stop_arrow"):
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_make_sparks()
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_persist_trail()
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queue_free()
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@ -46,6 +46,7 @@ scale_amount_random = 0.25
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scale_amount_curve = SubResource( 3 )
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[node name="Hitbox" type="Area2D" parent="." groups=["arrow"]]
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collision_mask = 5
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( -0.5, -0.5 )
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