began work on STG-2600

This commit is contained in:
pennyrigate 2023-08-22 23:00:48 -04:00
parent c3b6ef3467
commit 0a4d9995d0
6 changed files with 351 additions and 0 deletions

16
maps/boss/2600.gd Normal file
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extends Node2D
onready var Bullet = preload("res://objects/enemy/2600_bullet.tscn")
onready var positions = $Positions
export var shot_speed = 50
export var fire_rate: float = 1
onready var shoot_timer = $ShootTimer
func _on_ShootTimer_timeout():
for pos in positions.get_children():
var bullet = Bullet.instance()
bullet.global_position = pos.global_position
bullet.direction = Vector2.LEFT.rotated(pos.rotation)
bullet.speed = shot_speed
get_parent().add_child(bullet)
shoot_timer.wait_time = fire_rate