started work on lab
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parent
398e39ff1b
commit
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10 changed files with 430 additions and 174 deletions
58
menus/results.tscn
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58
menus/results.tscn
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://objects/player/player_death_particles.tscn" type="PackedScene" id=2]
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[ext_resource path="res://graphics/collectibles/shard.png" type="Texture" id=3]
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[ext_resource path="res://graphics/player/sg_idle_color.png" type="Texture" id=4]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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[sub_resource type="Gradient" id=2]
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interpolation_mode = 2
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offsets = PoolRealArray( 0, 0.734694, 1 )
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colors = PoolColorArray( 0.576471, 0.980392, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 )
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[sub_resource type="Animation" id=3]
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resource_name = "New Anim"
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length = 2.0
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("DeathSplatter:emitting")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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[node name="Results" type="Node2D"]
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 1 )
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position = Vector2( 47, 39 )
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texture = ExtResource( 3 )
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[node name="DeathSplatter" parent="." instance=ExtResource( 2 )]
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position = Vector2( 95, 64 )
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emitting = true
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amount = 64
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lifetime = 1.0
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one_shot = false
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explosiveness = 1.0
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texture = ExtResource( 4 )
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gravity = Vector2( 0, 150 )
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initial_velocity = 250.0
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scale_amount = 1.0
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scale_amount_curve = null
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color_ramp = SubResource( 2 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "New Anim"
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"anims/New Anim" = SubResource( 3 )
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