fix errorspew in movesideside enemies without an AnimatedSprite (fixes #88)

This commit is contained in:
Haze Weathers 2023-05-10 21:42:55 -04:00
parent 28920ef700
commit 0655605091
7 changed files with 13 additions and 10 deletions

View file

@ -11,10 +11,10 @@ export var direction = 1
export var speed = 50
#Move horizontal or vertical
export(Direction) var move_direction
export var flip_sprite = true
export var node_to_flip: NodePath
#Onreadys
onready var startpos = position
onready var sprite = $AnimatedSprite
onready var _flipped_node: Node2D = get_node_or_null(node_to_flip)
func _ready():
if Engine.editor_hint:
@ -40,10 +40,12 @@ func move_side_to_side(delta):
#Switch dir
if position.x >= startpos.x + (right_down_boundary):
direction = -1
if flip_sprite == true: sprite.scale.x = -1
if is_instance_valid(_flipped_node):
_flipped_node.scale.x = -1.0
if position.x <= startpos.x + (-left_up_boundary):
direction = 1
if flip_sprite == true: sprite.scale.x = 1
if is_instance_valid(_flipped_node):
_flipped_node.scale.x = 1.0
func move_up_and_down(delta):
#Move
@ -51,10 +53,12 @@ func move_up_and_down(delta):
#Switch dir
if position.y >= startpos.y + (right_down_boundary):
direction = -1
if flip_sprite == true: sprite.scale.y = 1
if is_instance_valid(_flipped_node):
_flipped_node.scale.y = 1.0
if position.y <= startpos.y + (-left_up_boundary):
direction = 1
if flip_sprite == true: sprite.scale.y = -1
if is_instance_valid(_flipped_node):
_flipped_node.scale.y = -1.0
# editor debug drawing
func _draw():