fixed issue where skelarchers turned into hellarchers
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parent
ee779f2899
commit
05585dd073
1 changed files with 3 additions and 4 deletions
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@ -1,8 +1,7 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://graphics/enemy/skelarcher_shoot.png" type="Texture" id=2]
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[ext_resource path="res://graphics/enemy/skelarcher_shoot.png" type="Texture" id=2]
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[ext_resource path="res://graphics/enemy/hellarcher_shoot.png" type="Texture" id=3]
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[ext_resource path="res://objects/enemy/skelarcher.gd" type="Script" id=4]
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[ext_resource path="res://objects/enemy/skelarcher.gd" type="Script" id=4]
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[sub_resource type="ShaderMaterial" id=18]
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[sub_resource type="ShaderMaterial" id=18]
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@ -37,7 +36,7 @@ tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"update": 1,
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"values": [ ExtResource( 3 ) ]
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"values": [ ExtResource( 2 ) ]
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}
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}
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[sub_resource type="Animation" id=20]
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[sub_resource type="Animation" id=20]
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@ -66,7 +65,7 @@ tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"update": 1,
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"values": [ ExtResource( 3 ) ]
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"values": [ ExtResource( 2 ) ]
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}
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}
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tracks/2/type = "value"
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tracks/2/type = "value"
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tracks/2/path = NodePath("AnimationPlayer:current_animation")
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tracks/2/path = NodePath("AnimationPlayer:current_animation")
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