fixed issue where skelarchers turned into hellarchers

This commit is contained in:
pennyrigate 2023-04-17 16:30:31 -04:00
parent ee779f2899
commit 05585dd073

View file

@ -1,8 +1,7 @@
[gd_scene load_steps=9 format=2] [gd_scene load_steps=8 format=2]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1] [ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
[ext_resource path="res://graphics/enemy/skelarcher_shoot.png" type="Texture" id=2] [ext_resource path="res://graphics/enemy/skelarcher_shoot.png" type="Texture" id=2]
[ext_resource path="res://graphics/enemy/hellarcher_shoot.png" type="Texture" id=3]
[ext_resource path="res://objects/enemy/skelarcher.gd" type="Script" id=4] [ext_resource path="res://objects/enemy/skelarcher.gd" type="Script" id=4]
[sub_resource type="ShaderMaterial" id=18] [sub_resource type="ShaderMaterial" id=18]
@ -37,7 +36,7 @@ tracks/1/keys = {
"times": PoolRealArray( 0 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ),
"update": 1, "update": 1,
"values": [ ExtResource( 3 ) ] "values": [ ExtResource( 2 ) ]
} }
[sub_resource type="Animation" id=20] [sub_resource type="Animation" id=20]
@ -66,7 +65,7 @@ tracks/1/keys = {
"times": PoolRealArray( 0 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ),
"update": 1, "update": 1,
"values": [ ExtResource( 3 ) ] "values": [ ExtResource( 2 ) ]
} }
tracks/2/type = "value" tracks/2/type = "value"
tracks/2/path = NodePath("AnimationPlayer:current_animation") tracks/2/path = NodePath("AnimationPlayer:current_animation")