rolling fiend automatically detects floor surface and can take inside corners again
This commit is contained in:
parent
47a369f9fb
commit
0460f6ec8e
3 changed files with 34 additions and 19 deletions
|
@ -4,9 +4,6 @@
|
|||
[ext_resource path="res://objects/enemy/rolling_fiend.gd" type="Script" id=3]
|
||||
[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=4]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=8]
|
||||
extents = Vector2( 4, 4 )
|
||||
|
||||
[sub_resource type="ShaderMaterial" id=5]
|
||||
shader = ExtResource( 4 )
|
||||
shader_param/border_color = Color( 0, 0, 0, 1 )
|
||||
|
@ -28,6 +25,9 @@ animations = [ {
|
|||
"speed": 10.0
|
||||
} ]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=8]
|
||||
extents = Vector2( 3.5, 3.5 )
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=4]
|
||||
extents = Vector2( 4, 4 )
|
||||
|
||||
|
@ -36,16 +36,19 @@ script = ExtResource( 3 )
|
|||
score_for_killing = 40
|
||||
move_speed = 50.0
|
||||
|
||||
[node name="FloorTestShape" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource( 8 )
|
||||
|
||||
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
|
||||
material = SubResource( 5 )
|
||||
position = Vector2( 4, 4 )
|
||||
frames = SubResource( 3 )
|
||||
frame = 1
|
||||
playing = true
|
||||
|
||||
[node name="FloorTestShape" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( 4, 4 )
|
||||
shape = SubResource( 8 )
|
||||
|
||||
[node name="Hitbox" type="Area2D" parent="."]
|
||||
position = Vector2( 4, 4 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
|
||||
shape = SubResource( 4 )
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue