rolling fiend automatically detects floor surface and can take inside corners again
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47a369f9fb
commit
0460f6ec8e
3 changed files with 34 additions and 19 deletions
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@ -306,28 +306,30 @@ right_down_boundry = 3.0
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speed = 60
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[node name="RollingFiend" parent="Enemies" instance=ExtResource( 13 )]
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position = Vector2( 144, 100 )
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position = Vector2( 144, 96 )
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[node name="RollingFiend3" parent="Enemies" instance=ExtResource( 13 )]
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position = Vector2( 128, 28 )
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position = Vector2( 128, 24 )
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move_speed = 70.0
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[node name="RollingFiend4" parent="Enemies" instance=ExtResource( 13 )]
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position = Vector2( 168, 42 )
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position = Vector2( 160, 38 )
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move_speed = 70.0
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[node name="RollingFiend6" parent="Enemies" instance=ExtResource( 13 )]
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position = Vector2( 384, 44 )
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position = Vector2( 384, 40 )
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[node name="RollingFiend7" parent="Enemies" instance=ExtResource( 13 )]
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position = Vector2( 440, 92 )
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position = Vector2( 432, 88 )
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[node name="RollingFiend8" parent="Enemies" instance=ExtResource( 13 )]
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position = Vector2( 584, 28 )
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position = Vector2( 584, 24 )
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[node name="RollingFiend10" parent="Enemies" instance=ExtResource( 13 )]
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position = Vector2( 608, 124 )
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position = Vector2( 600, 120 )
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[node name="RollingFiend2" parent="Enemies" instance=ExtResource( 13 )]
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position = Vector2( 80, 148 )
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position = Vector2( 72, 144 )
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[node name="Tentacle2" parent="Enemies" instance=ExtResource( 16 )]
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position = Vector2( 176, 104 )
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