game over screen

This commit is contained in:
pennyrigate 2023-10-05 18:49:07 -04:00
parent e49de76c47
commit 035bd68980
7 changed files with 68 additions and 12 deletions

View file

@ -1,13 +1,13 @@
[gd_scene load_steps=11 format=2]
[gd_scene load_steps=15 format=2]
[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=1]
[ext_resource path="res://objects/hud/3d_text.tscn" type="PackedScene" id=2]
[ext_resource path="res://ui/theme.tres" type="Theme" id=3]
[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=4]
[ext_resource path="res://graphics/hud/pause_arrow.png" type="Texture" id=5]
[ext_resource path="res://shaders/wibble_wobble.gdshader" type="Shader" id=6]
[ext_resource path="res://objects/hud/menu_sounds.tscn" type="PackedScene" id=7]
[ext_resource path="res://menus/game_over.gd" type="Script" id=8]
[ext_resource path="res://shaders/wibble_border.gdshader" type="Shader" id=9]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
@ -19,6 +19,22 @@ shader_param/cycle_speed = Vector2( 1, 0 )
shader_param/cycle_alternation = Vector2( 16, 0 )
shader_param/uv_transform = Transform2D( 1, 1, 0, 1, 0, 0 )
[sub_resource type="ShaderMaterial" id=11]
shader = ExtResource( 6 )
shader_param/speed = Vector2( 0, 4 )
shader_param/ammount = Vector2( 0, 1 )
shader_param/offset = Vector2( 0, 1 )
shader_param/delay = Vector2( 0, 0 )
[sub_resource type="ShaderMaterial" id=14]
shader = ExtResource( 9 )
shader_param/speed = Vector2( 0, 4 )
shader_param/ammount = Vector2( 0, 1 )
shader_param/offset = Vector2( 0, 1 )
shader_param/delay = Vector2( 0, 0 )
shader_param/border_color = Color( 0.219608, 0.219608, 0.219608, 1 )
shader_param/border_corners = true
[sub_resource type="ShaderMaterial" id=10]
shader = ExtResource( 6 )
shader_param/speed = Vector2( 4, 8 )
@ -26,7 +42,27 @@ shader_param/ammount = Vector2( 1, 1 )
shader_param/offset = Vector2( 0, 0 )
shader_param/delay = Vector2( 0, 0 )
[node name="Node" type="Node"]
[sub_resource type="ShaderMaterial" id=12]
shader = ExtResource( 9 )
shader_param/speed = Vector2( 2, 0 )
shader_param/ammount = Vector2( 4, 0 )
shader_param/offset = Vector2( 2, 0 )
shader_param/delay = Vector2( 0, 0 )
shader_param/border_color = Color( 0.219608, 0.219608, 0.219608, 1 )
shader_param/border_corners = true
[sub_resource type="ShaderMaterial" id=13]
shader = ExtResource( 9 )
shader_param/speed = Vector2( 0, 0 )
shader_param/ammount = Vector2( 0, 0 )
shader_param/offset = Vector2( 0, 1 )
shader_param/delay = Vector2( 0, 0 )
shader_param/border_color = Color( 0.219608, 0.219608, 0.219608, 1 )
shader_param/border_corners = true
[node name="GameOver" type="CanvasLayer"]
pause_mode = 2
layer = 110
script = ExtResource( 8 )
[node name="ColorRect" type="ColorRect" parent="."]
@ -35,6 +71,7 @@ margin_right = 256.0
margin_bottom = 192.0
[node name="Panel" type="Panel" parent="."]
material = SubResource( 11 )
margin_left = 72.0
margin_top = 96.0
margin_right = 184.0
@ -45,7 +82,7 @@ __meta__ = {
}
[node name="Label" type="Label" parent="Panel"]
material = ExtResource( 4 )
material = SubResource( 14 )
margin_left = 16.0
margin_top = 8.0
margin_right = 93.0
@ -73,7 +110,7 @@ texture_focused = ExtResource( 5 )
[node name="MenuSounds" parent="." instance=ExtResource( 7 )]
[node name="Label" type="Label" parent="."]
material = ExtResource( 4 )
material = SubResource( 12 )
margin_top = 59.0
margin_right = 256.0
margin_bottom = 82.0
@ -83,7 +120,7 @@ only over when you give up"
align = 1
[node name="Label2" type="Label" parent="."]
material = ExtResource( 4 )
material = SubResource( 13 )
margin_top = 152.0
margin_right = 256.0
margin_bottom = 175.0