wonderful sounds and visuals
This commit is contained in:
parent
828a4ccecc
commit
02793ddc38
21 changed files with 177 additions and 24 deletions
|
@ -4,6 +4,7 @@ extends "res://maps/map.gd"
|
|||
onready var sg_health: TextureProgress = $"%SGHealthBar"
|
||||
onready var sg_energy: TextureProgress = $"%SGEnergyBar"
|
||||
onready var fami_health: TextureProgress = $"%FamiHealthBar"
|
||||
onready var laser_ok: TextureRect = $"%LaserOk"
|
||||
onready var sg2083: KinematicBody2D = $"2083"
|
||||
onready var famira: Node2D = $Famira
|
||||
|
||||
|
@ -13,15 +14,13 @@ func _ready() -> void:
|
|||
sg2083.state = sg2083.State.INACTIVE
|
||||
famira.animation_player.play("grow", -1.0, 0.0)
|
||||
|
||||
func _process(delta):
|
||||
sg_energy.value -= 1
|
||||
|
||||
func _on_2083_health_changed(amount) -> void:
|
||||
sg_health.value = amount
|
||||
sg_health.value = amount - 4
|
||||
|
||||
|
||||
func _on_Famira_health_changed(amount) -> void:
|
||||
fami_health.value = amount
|
||||
fami_health.value = ceil(amount) - 3
|
||||
|
||||
|
||||
func _on_cutscene_finished() -> void:
|
||||
|
@ -49,8 +48,14 @@ func start_fight() -> void:
|
|||
famira.animation_player.state_chart.send_event("transformed")
|
||||
|
||||
|
||||
func _on_2083_energy_changed(amount) -> void:
|
||||
sg_energy.value = amount
|
||||
func _on_2083_energy_changed(amount,laser_energy) -> void:
|
||||
sg_energy.value = amount - 3
|
||||
#Display heads up of laser status
|
||||
if amount >= laser_energy:
|
||||
if !Audio.ac_collectible.is_playing() && $"%LaserOk".visible == false: Audio.play_sound(Audio.a_laser_ready,Audio.ac_collectible)
|
||||
$"%LaserOk".visible = true
|
||||
else:
|
||||
$"%LaserOk".visible = false
|
||||
|
||||
|
||||
func _on_Famira_died() -> void:
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue