wonderful sounds and visuals

This commit is contained in:
pennyrigate 2024-06-14 23:20:34 -04:00
parent 828a4ccecc
commit 02793ddc38
21 changed files with 177 additions and 24 deletions

View file

@ -13,6 +13,7 @@ func _init() -> void:
func _on_cutscene_finished() -> void:
Game.can_pause = true
Audio.play_sound(Audio.a_fami_transform,Audio.ac_voice)
func _physics_process(delta: float) -> void:
if animation_player.current_animation_position < cutscene_skip:
@ -32,6 +33,8 @@ func kill_cop() -> void:
var splatter := DeathParticles.instance()
splatter.global_position = $Cop.global_position
splatter.emitting = true
Audio.play_sound(Audio.a_copsquash,Audio.ac_land)
Audio.play_sound(Audio.a_copsquash2,Audio.ac_voice)
add_child(splatter)
$Cop.queue_free()

View file

@ -403,7 +403,7 @@ material = ExtResource( 19 )
position = Vector2( 160, 167 )
scale = Vector2( -1, 1 )
frames = SubResource( 7 )
animation = "orb"
animation = "idle"
playing = true
[node name="FamiVoice" type="AudioStreamPlayer" parent="."]
@ -417,7 +417,7 @@ anims/cutscene = SubResource( 2 )
[node name="Cop" type="AnimatedSprite" parent="."]
material = SubResource( 8 )
position = Vector2( 72, 169 )
position = Vector2( -8, 169 )
frames = SubResource( 13 )
animation = "gun"
playing = true