wonderful sounds and visuals
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parent
828a4ccecc
commit
02793ddc38
21 changed files with 177 additions and 24 deletions
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@ -13,6 +13,7 @@ func _init() -> void:
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func _on_cutscene_finished() -> void:
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Game.can_pause = true
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Audio.play_sound(Audio.a_fami_transform,Audio.ac_voice)
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func _physics_process(delta: float) -> void:
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if animation_player.current_animation_position < cutscene_skip:
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@ -32,6 +33,8 @@ func kill_cop() -> void:
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var splatter := DeathParticles.instance()
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splatter.global_position = $Cop.global_position
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splatter.emitting = true
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Audio.play_sound(Audio.a_copsquash,Audio.ac_land)
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Audio.play_sound(Audio.a_copsquash2,Audio.ac_voice)
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add_child(splatter)
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$Cop.queue_free()
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@ -403,7 +403,7 @@ material = ExtResource( 19 )
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position = Vector2( 160, 167 )
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scale = Vector2( -1, 1 )
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frames = SubResource( 7 )
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animation = "orb"
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animation = "idle"
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playing = true
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[node name="FamiVoice" type="AudioStreamPlayer" parent="."]
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@ -417,7 +417,7 @@ anims/cutscene = SubResource( 2 )
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[node name="Cop" type="AnimatedSprite" parent="."]
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material = SubResource( 8 )
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position = Vector2( 72, 169 )
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position = Vector2( -8, 169 )
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frames = SubResource( 13 )
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animation = "gun"
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playing = true
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