fix stg animation reset

This commit is contained in:
Haze Weathers 2023-09-08 22:13:27 -04:00
parent d87ff6531c
commit 004e22e3b5

View file

@ -151,7 +151,7 @@ tracks/2/keys = {
"times": PoolRealArray( 0 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ),
"update": 0, "update": 0,
"values": [ Vector2( 1, 1 ) ] "values": [ Vector2( 0, 1 ) ]
} }
tracks/3/type = "value" tracks/3/type = "value"
tracks/3/path = NodePath("Axle/Head/Beam/Hitbox/BeamShape:disabled") tracks/3/path = NodePath("Axle/Head/Beam/Hitbox/BeamShape:disabled")
@ -318,6 +318,7 @@ disabled = true
show_behind_parent = true show_behind_parent = true
material = SubResource( 10 ) material = SubResource( 10 )
position = Vector2( -33, -10 ) position = Vector2( -33, -10 )
scale = Vector2( 1e-05, 1 )
texture = ExtResource( 4 ) texture = ExtResource( 4 )
offset = Vector2( -12, 0 ) offset = Vector2( -12, 0 )
region_enabled = true region_enabled = true