coins are now keys
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parent
66d1ba0ad9
commit
002184cc64
5 changed files with 83 additions and 18 deletions
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@ -106,8 +106,8 @@ func _enter_code():
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"30385":
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for gold in get_tree().get_nodes_in_group("gold"):
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var goldsprite = gold.get_node("AnimatedSprite")
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goldsprite.frames = preload("res://graphics/collectibles/30385_frames.tres")
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goldsprite.position.y -= 2
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goldsprite.play("30385")
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goldsprite.position.y -= 1
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#goldsprite.material.set_shader_param("palette",load("res://graphics/collectibles/pal_star_green.png"))
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"1989":
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for enemy in get_tree().get_nodes_in_group("enemy"):
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Binary file not shown.
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
BIN
graphics/collectibles/key.png
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BIN
graphics/collectibles/key.png
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Binary file not shown.
After Width: | Height: | Size: 224 B |
35
graphics/collectibles/key.png.import
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35
graphics/collectibles/key.png.import
Normal file
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/key.png-224908b8fd999e59db3c3688c6a274a1.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/collectibles/key.png"
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dest_files=[ "res://.import/key.png-224908b8fd999e59db3c3688c6a274a1.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -1,33 +1,61 @@
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[gd_scene load_steps=11 format=2]
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[gd_scene load_steps=17 format=2]
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[ext_resource path="res://objects/collectibles/gold.gd" type="Script" id=1]
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[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=2]
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[ext_resource path="res://graphics/collectibles/coin.png" type="Texture" id=3]
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[ext_resource path="res://graphics/collectibles/pal_gold.png" type="Texture" id=4]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=2]
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[ext_resource path="res://graphics/collectibles/30385.png" type="Texture" id=3]
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[ext_resource path="res://graphics/collectibles/key.png" type="Texture" id=4]
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[sub_resource type="ShaderMaterial" id=1]
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[sub_resource type="ShaderMaterial" id=7]
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shader = ExtResource( 2 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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shader_param/palette = ExtResource( 4 )
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[sub_resource type="AtlasTexture" id=2]
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[sub_resource type="AtlasTexture" id=14]
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atlas = ExtResource( 3 )
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region = Rect2( 0, 0, 8, 8 )
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region = Rect2( 0, 0, 10, 10 )
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[sub_resource type="AtlasTexture" id=3]
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[sub_resource type="AtlasTexture" id=15]
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atlas = ExtResource( 3 )
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region = Rect2( 8, 0, 8, 8 )
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region = Rect2( 10, 0, 10, 10 )
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[sub_resource type="AtlasTexture" id=4]
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[sub_resource type="AtlasTexture" id=16]
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atlas = ExtResource( 3 )
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region = Rect2( 16, 0, 8, 8 )
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region = Rect2( 20, 0, 10, 10 )
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[sub_resource type="AtlasTexture" id=8]
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atlas = ExtResource( 4 )
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region = Rect2( 0, 0, 8, 9 )
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[sub_resource type="AtlasTexture" id=9]
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atlas = ExtResource( 4 )
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region = Rect2( 8, 0, 8, 9 )
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[sub_resource type="AtlasTexture" id=10]
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atlas = ExtResource( 4 )
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region = Rect2( 16, 0, 8, 9 )
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[sub_resource type="AtlasTexture" id=11]
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atlas = ExtResource( 4 )
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region = Rect2( 24, 0, 8, 9 )
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[sub_resource type="AtlasTexture" id=12]
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atlas = ExtResource( 4 )
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region = Rect2( 32, 0, 8, 9 )
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[sub_resource type="AtlasTexture" id=13]
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atlas = ExtResource( 4 )
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region = Rect2( 40, 0, 8, 9 )
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[sub_resource type="SpriteFrames" id=5]
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animations = [ {
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"frames": [ SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 3 ) ],
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"frames": [ SubResource( 14 ), SubResource( 15 ), SubResource( 16 ) ],
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"loop": true,
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"name": "default",
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"name": "30385",
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"speed": 5.0
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}, {
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"frames": [ SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 11 ), SubResource( 13 ), SubResource( 9 ) ],
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"loop": true,
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"name": "key",
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"speed": 7.0
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} ]
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@ -38,9 +66,11 @@ extents = Vector2( 4, 4 )
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script = ExtResource( 1 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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material = SubResource( 1 )
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material = SubResource( 7 )
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position = Vector2( 0, -1 )
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frames = SubResource( 5 )
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frame = 2
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animation = "key"
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frame = 3
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playing = true
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centered = false
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