capri/objects/spikes/spikes.gd

16 lines
419 B
GDScript

extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_area_2d_body_shape_entered(body_rid: RID, body: Node2D, body_shape_index: int, local_shape_index: int) -> void:
if body is Player:
body.kill()