22 lines
848 B
GDScript
22 lines
848 B
GDScript
@tool
|
|
@icon("state_is_active_guard.svg")
|
|
## A guard that checks if a certain state is active.
|
|
class_name StateIsActiveGuard
|
|
extends Guard
|
|
|
|
const DebugUtil = preload("debug_util.gd")
|
|
|
|
## The state to be checked. When null this guard will return false.
|
|
@export_node_path("StateChartState") var state: NodePath
|
|
|
|
func is_satisfied(context_transition:Transition, context_state:StateChartState) -> bool:
|
|
## resolve the state, relative to the transition
|
|
var actual_state := context_transition.get_node_or_null(state)
|
|
|
|
if actual_state == null:
|
|
push_warning("State ", state , " referenced in StateIsActiveGuard below ", DebugUtil.path_of(context_state), " could not be resolved. Verify that the node path is correct.")
|
|
return false
|
|
return actual_state.active
|
|
|
|
func get_supported_trigger_types() -> int:
|
|
return StateChart.TriggerType.STATE_CHANGE
|