16 lines
466 B
GDScript
16 lines
466 B
GDScript
extends EditorInspectorPlugin
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const GlobalSoundSelector = preload("global_sound_selector.gd")
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func _can_handle(object: Object) -> bool:
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return true
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func _parse_property(object: Object, type: Variant.Type, name: String, hint_type: PropertyHint, hint_string: String, usage_flags: int, wide: bool) -> bool:
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if type == TYPE_STRING_NAME and hint_string == "global_sound":
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add_property_editor(name, GlobalSoundSelector.new())
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return true
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else:
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return false
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