capri/project.godot
2025-03-02 05:34:09 -05:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Capri"
run/main_scene="res://maps/level1.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
SceneManager="*res://autoloads/scene_manager.tscn"
TestFilter="*res://autoloads/test_filter.tscn"
[display]
window/size/viewport_width=288
window/size/viewport_height=216
[editor_plugins]
enabled=PackedStringArray("res://addons/godot_state_charts/plugin.cfg")
[file_customization]
folder_colors={
"res://addons/": "gray",
"res://assets/": "yellow",
"res://autoloads/": "orange",
"res://maps/": "blue",
"res://objects/": "red",
"res://scripts/": "teal"
}
[global_group]
screen_overlay="Autoload that will be rendered over the game viewport at full resolution."
[layer_names]
2d_physics/layer_1="solid"
2d_physics/layer_2="slippery"
2d_physics/layer_5="player"
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
2d/snap/snap_2d_transforms_to_pixel=true