23 lines
658 B
GDScript
23 lines
658 B
GDScript
extends Node2D
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@export var bounce_power = 240.0
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_area_2d_body_entered(body: Node2D) -> void:
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if body is Player:
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if body.velocity.y == 0:
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body.velocity.x = (body.jump_force * 1.5) * sign(-body.velocity.x)
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else:
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body.velocity.y = (body.jump_force * 1.5) * sign(-body.velocity.y)
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body.velocity.x += body.graphics.scale.x * 20.0
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%AudioStreamPlayer.play()
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%AnimationPlayer.play("bounce")
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