[gd_scene load_steps=5 format=3 uid="uid://bhnse651bcybm"] [ext_resource type="Texture2D" uid="uid://bwq21el575t1g" path="res://assets/textures/door/door.png" id="1_4beu0"] [ext_resource type="Script" uid="uid://b3ynfi0yyc7t5" path="res://objects/end_door/end_door.gd" id="1_ph88k"] [ext_resource type="Script" uid="uid://cg3hwyafaokvs" path="res://scripts/global_sound_player/global_sound_player.gd" id="3_8mj78"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_qkffx"] size = Vector2(16, 16) [node name="EndDoor" type="Node2D"] script = ExtResource("1_ph88k") [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("1_4beu0") [node name="PlayerDetector" type="Area2D" parent="."] collision_mask = 16 monitorable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetector"] shape = SubResource("RectangleShape2D_qkffx") debug_color = Color(0, 1, 0.701961, 0.419608) [node name="GlobalSoundPlayer" type="Node" parent="."] script = ExtResource("3_8mj78") sound = &"WinSound" metadata/_custom_type_script = "uid://cg3hwyafaokvs" [connection signal="door_entered" from="." to="GlobalSoundPlayer" method="play"] [connection signal="body_entered" from="PlayerDetector" to="." method="_on_player_detector_body_entered"]