extends Node2D @export var bounce_power = 240.0 @export var horizontal_boost = 20.0 func _on_area_2d_body_entered(body: Node2D) -> void: if body is Player: var dir = Vector2( 1.0 if body.velocity.x >= 0.0 else -1.0, -1.0 if body.velocity.y >= 0.0 else 1.0, ) body.launch(Vector2( body.velocity.x + (dir.x * horizontal_boost), dir.y * bounce_power )) #body.velocity.y = bounce_power * signf(-body.velocity.y) #body.velocity.x += signf(body.velocity.x) * 20.0 ##if body.velocity.y == 0: ##body.velocity.x = (body.jump_force * 1.5) * sign(-body.velocity.x) ##else: ##body.velocity.y = (body.jump_force * 1.5) * sign(-body.velocity.y) ##body.velocity.x += body.graphics.scale.x * 20.0 %AudioStreamPlayer.play() %AnimationPlayer.play("bounce")