extends EditorInspectorPlugin const GlobalSoundSelector = preload("global_sound_selector.gd") func _can_handle(object: Object) -> bool: return true func _parse_property(object: Object, type: Variant.Type, name: String, hint_type: PropertyHint, hint_string: String, usage_flags: int, wide: bool) -> bool: if type == TYPE_STRING_NAME and hint_string == "global_sound": add_property_editor(name, GlobalSoundSelector.new()) return true else: return false