extends Node2D # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_area_2d_body_shape_entered(body_rid: RID, body: Node2D, body_shape_index: int, local_shape_index: int) -> void: if body is Player: body.position = body.start_position body.voice.stream = load("res://assets/audio/vox/capri_die.ogg") body.voice.play()