extends Node2D @export var next_map:PackedScene # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_area_2d_body_entered(body: Node2D) -> void: if body is Player: SceneManager.current_scene = next_map.instantiate() SceneManager.win_sound.play()