; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Capri" run/main_scene="res://maps/tutorial.tscn" config/features=PackedStringArray("4.3", "GL Compatibility") config/icon="res://icon.svg" [autoload] SceneManager="*res://autoloads/scene_manager.tscn" Levels="*res://autoloads/levels.tscn" [display] window/size/viewport_width=288 window/size/viewport_height=216 [editor_plugins] enabled=PackedStringArray("res://addons/YouCanDoIt/plugin.cfg", "res://addons/godot_state_charts/plugin.cfg") [file_customization] folder_colors={ "res://addons/": "gray", "res://assets/": "yellow", "res://autoloads/": "orange", "res://maps/": "blue", "res://objects/": "red", "res://scripts/": "teal" } [global_group] screen_overlay="Autoload that will be rendered over the game viewport at full resolution." [layer_names] 2d_physics/layer_1="solid" 2d_physics/layer_2="slippery" 2d_physics/layer_5="player" [rendering] textures/canvas_textures/default_texture_filter=0 renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" 2d/snap/snap_2d_transforms_to_pixel=true