[gd_scene load_steps=8 format=4 uid="uid://cccb8wltupasj"] [ext_resource type="Texture2D" uid="uid://b6a7l24y30iht" path="res://assets/textures/backgrounds/chocomint.png" id="1_h5jcm"] [ext_resource type="Script" uid="uid://d3v13a4er2h1x" path="res://scripts/level/level.gd" id="1_hcs1r"] [ext_resource type="TileSet" uid="uid://xwfn24if3pxk" path="res://assets/tilesets/chocomint.tres" id="2_dj7w1"] [ext_resource type="PackedScene" uid="uid://c8r040r4glui4" path="res://objects/enemies/lashy/lashy.tscn" id="4_gykx6"] [ext_resource type="PackedScene" uid="uid://bwtpsjpe2lf7l" path="res://objects/player/player.tscn" id="5_5v7mr"] [ext_resource type="PackedScene" uid="uid://68lav5rke5ag" path="res://objects/spring/spring.tscn" id="6_tlqas"] [ext_resource type="PackedScene" uid="uid://bwtjfpfkykfdr" path="res://objects/rotoboy/roto_boy.tscn" id="7_j1102"] [node name="LevelZ" type="Node2D"] script = ExtResource("1_hcs1r") title = "Test Level Z" id = "z-level" order = 2 music = &"bug_music" [node name="Background" type="Sprite2D" parent="."] modulate = Color(0.996924, 0.421436, 0, 1) z_index = -200 position = Vector2(144, 108) texture = ExtResource("1_h5jcm") [node name="TileMap" type="TileMapLayer" parent="."] z_index = -100 use_parent_material = true tile_map_data = PackedByteArray("AAAAAAsAAAAAAAAAAAABAAsAAAAAAAAAAAACAAsAAAAAAAAAAAAHAAsAAAAAAAAAAAAIAAsAAAAAAAAAAAAJAAsAAAAAAAAAAAAKAAsAAAAAAAAAAAALAAsAAAAAAAAAAAANAAsAAAAAAAAAAAAOAAsAAAAAAAAAAAAPAAsAAAAAAAAAAAAQAAsAAAAAAAAAAAARAAsAAAAAAAAAAAADAAsAAAAAAAAAAAAEAAsAAAAAAAAAAAAFAAsAAAAAAAAAAAAGAAsAAAAAAAAAAAAMAAsAAAAAAAAAAAAFAAoAAAAAAAAAAAAGAAoAAAAAAAAAAAAGAAkAAAAAAAAAAAAHAAkAAAAAAAAAAAAIAAkAAAAAAAAAAAAJAAkAAAAAAAAAAAAKAAkAAAAAAAAAAAALAAkAAAAAAAAAAAAMAAkAAAAAAAAAAAALAAoAAAAAAAAAAAAKAAoAAAAAAAAAAAAJAAoAAAAAAAAAAAAIAAoAAAAAAAAAAAAHAAoAAAAAAAAAAAAMAAoAAAAAAAAAAAANAAoAAAAAAAAAAAAOAAoAAAAAAAAAAAAPAAoAAAAAAAAAAAAPAAkAAAAAAAAAAAAQAAkAAAAAAAAAAAAQAAgAAAAAAAAAAAAQAAcAAAAAAAAAAAAQAAYAAAAAAAAAAAARAAcAAAAAAAAAAAAQAAoAAAAAAAAAAAARAAkAAAAAAAAAAAARAAgAAAAAAAAAAAARAAoAAAAAAAAAAAARAAYAAAAAAAAAAAARAAUAAAAAAAAAAAARAAQAAAAAAAAAAAAQAAQAAAAAAAAAAAAQAAUAAAAAAAAAAAAFAAkAAAAAAAAAAAAEAAkAAAAAAAAAAAADAAkAAAAAAAAAAAACAAkAAAAAAAAAAAABAAkAAAAAAAAAAAABAAoAAAAAAAAAAAACAAoAAAAAAAAAAAADAAoAAAAAAAAAAAAEAAoAAAAAAAAAAAAAAAoAAAAAAAAAAAAAAAkAAAAAAAAAAAABAAgAAAAAAAAAAAABAAcAAAAAAAAAAAABAAYAAAAAAAAAAAABAAUAAAAAAAAAAAABAAQAAAAAAAAAAAABAAMAAAAAAAAAAAABAAIAAAAAAAAAAAAKAAgAAAAAAAAAAAAKAAcAAAAAAAAAAAALAAcAAAAAAAAAAAALAAgAAAAAAAAAAAANAAkAAAAAAAAAAAAOAAkAAAAAAAAAAAA=") tile_set = ExtResource("2_dj7w1") [node name="Lashy" parent="." instance=ExtResource("4_gykx6")] position = Vector2(32, 144) launch_power = 300.0 idle_radius = 6.0 [node name="Player" parent="." instance=ExtResource("5_5v7mr")] position = Vector2(120, 144) [node name="Spring" parent="." instance=ExtResource("6_tlqas")] position = Vector2(72, 144) [node name="RotoBoy" parent="." instance=ExtResource("7_j1102")] position = Vector2(240, 40)