@icon("guard.svg") class_name Guard extends Resource ## Returns true if the guard is satisfied, false otherwise. func is_satisfied(context_transition:Transition, context_state:StateChartState) -> bool: push_error("Guard.is_satisfied() is not implemented. Did you forget to override it?") return false ## Returns the triggers which should trigger the guard's evaluation. This is a bit mask of [StateChart.TriggerType]. func get_supported_trigger_types() -> int: push_error("Guard._get_supported_trigger_types() is not implemented. Did you forget to override it?") return StateChart.TriggerType.NONE