extends Node2D @export var bounce_power = 240.0 # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_area_2d_body_entered(body: Node2D) -> void: if body is Player: if body.velocity.y == 0: body.velocity.x = (body.jump_force * 1.5) * sign(-body.velocity.x) else: body.velocity.y = (body.jump_force * 1.5) * sign(-body.velocity.y) body.velocity.x += body.graphics.scale.x * 20.0 %AnimationPlayer.play("bounce")