more work on level system

This commit is contained in:
Haze Weathers 2025-03-08 19:28:53 -05:00
parent b19ee682d1
commit dd54e286d8
13 changed files with 219 additions and 71 deletions

View file

@ -10,4 +10,4 @@ signal door_entered()
func _on_player_detector_body_entered(body: Node2D) -> void:
if body is Player:
door_entered.emit()
SceneManager.current_scene = next_map.instantiate()
Levels.advance_level()