more work on level system
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13 changed files with 219 additions and 71 deletions
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@ -10,4 +10,4 @@ signal door_entered()
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func _on_player_detector_body_entered(body: Node2D) -> void:
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if body is Player:
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door_entered.emit()
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SceneManager.current_scene = next_map.instantiate()
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Levels.advance_level()
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