more work on level system
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b19ee682d1
commit
dd54e286d8
13 changed files with 219 additions and 71 deletions
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@ -2,3 +2,61 @@ extends Node
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@export var level_sets: Array[LevelSet] = []
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var current_set_index: int = 0
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var current_level_index: int = 0
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var current_set: LevelSet:
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get():
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return level_sets[current_set_index]
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var current_level: LevelInfo:
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get():
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return current_set.levels[current_level_index]
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func _ready() -> void:
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SceneManager.current_scene_changed.connect(_on_current_scene_changed)
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func get_level(set_idx: int, level_idx: int) -> LevelInfo:
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if set_idx >= level_sets.size():
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return null
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var lvl_set = level_sets[set_idx]
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if level_idx >= lvl_set.levels.size():
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return null
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return lvl_set.levels[level_idx]
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func advance_level() -> void:
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var next_idx = current_level_index + 1
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# change scene to end-of-set scene if it is reached
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if next_idx >= current_set.levels.size():
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SceneManager.current_scene = current_set.end_scene.instantiate()
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return
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var level_info = current_set.levels[next_idx]
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var level = load(level_info.scene_path) as PackedScene
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if level:
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SceneManager.current_scene = level.instantiate()
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func _detect_current_level() -> void:
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if not SceneManager.current_scene is Level:
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current_set_index = -1
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current_level_index = -1
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return
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for idx_set in level_sets.size():
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var level_set = level_sets[idx_set]
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for idx_lvl in level_set.levels.size():
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var level = level_set.levels[idx_lvl]
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if level.scene_path == SceneManager.current_scene.scene_file_path:
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current_set_index = idx_set
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current_level_index = idx_lvl
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return
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func _on_current_scene_changed(_new_scene: Node) -> void:
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_detect_current_level()
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@ -1,6 +1,9 @@
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[gd_scene load_steps=2 format=3 uid="uid://dbqsgks307bto"]
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[gd_scene load_steps=4 format=3 uid="uid://dbqsgks307bto"]
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[ext_resource type="Script" uid="uid://4na03iques5r" path="res://autoloads/levels.gd" id="1_b8434"]
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[ext_resource type="Script" uid="uid://dak8il8fxqyph" path="res://scripts/level/level_set.gd" id="2_ebfuu"]
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[ext_resource type="Resource" uid="uid://g36wkssommtr" path="res://maps/descent.tres" id="3_hgsu8"]
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[node name="Levels" type="Node"]
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script = ExtResource("1_b8434")
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level_sets = Array[ExtResource("2_ebfuu")]([ExtResource("3_hgsu8")])
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@ -1,6 +1,10 @@
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extends Node
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## Emitted when the current scene is changed.
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signal current_scene_changed(new_scene: Node)
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## Methods of scaling the game viewport.
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enum ScaleMode {
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## Maintain aspect ratio and scale by highest whole number that will fit within the screen.
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@ -46,6 +50,7 @@ var current_scene: Node:
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new_scene.get_parent().remove_child.call_deferred(new_scene)
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viewport.add_child.call_deferred(new_scene)
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current_scene = new_scene
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current_scene_changed.emit(new_scene)
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func _ready() -> void:
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