more work on level system

This commit is contained in:
Haze Weathers 2025-03-08 19:28:53 -05:00
parent b19ee682d1
commit dd54e286d8
13 changed files with 219 additions and 71 deletions

View file

@ -2,3 +2,61 @@ extends Node
@export var level_sets: Array[LevelSet] = []
var current_set_index: int = 0
var current_level_index: int = 0
var current_set: LevelSet:
get():
return level_sets[current_set_index]
var current_level: LevelInfo:
get():
return current_set.levels[current_level_index]
func _ready() -> void:
SceneManager.current_scene_changed.connect(_on_current_scene_changed)
func get_level(set_idx: int, level_idx: int) -> LevelInfo:
if set_idx >= level_sets.size():
return null
var lvl_set = level_sets[set_idx]
if level_idx >= lvl_set.levels.size():
return null
return lvl_set.levels[level_idx]
func advance_level() -> void:
var next_idx = current_level_index + 1
# change scene to end-of-set scene if it is reached
if next_idx >= current_set.levels.size():
SceneManager.current_scene = current_set.end_scene.instantiate()
return
var level_info = current_set.levels[next_idx]
var level = load(level_info.scene_path) as PackedScene
if level:
SceneManager.current_scene = level.instantiate()
func _detect_current_level() -> void:
if not SceneManager.current_scene is Level:
current_set_index = -1
current_level_index = -1
return
for idx_set in level_sets.size():
var level_set = level_sets[idx_set]
for idx_lvl in level_set.levels.size():
var level = level_set.levels[idx_lvl]
if level.scene_path == SceneManager.current_scene.scene_file_path:
current_set_index = idx_set
current_level_index = idx_lvl
return
func _on_current_scene_changed(_new_scene: Node) -> void:
_detect_current_level()

View file

@ -1,6 +1,9 @@
[gd_scene load_steps=2 format=3 uid="uid://dbqsgks307bto"]
[gd_scene load_steps=4 format=3 uid="uid://dbqsgks307bto"]
[ext_resource type="Script" uid="uid://4na03iques5r" path="res://autoloads/levels.gd" id="1_b8434"]
[ext_resource type="Script" uid="uid://dak8il8fxqyph" path="res://scripts/level/level_set.gd" id="2_ebfuu"]
[ext_resource type="Resource" uid="uid://g36wkssommtr" path="res://maps/descent.tres" id="3_hgsu8"]
[node name="Levels" type="Node"]
script = ExtResource("1_b8434")
level_sets = Array[ExtResource("2_ebfuu")]([ExtResource("3_hgsu8")])

View file

@ -1,6 +1,10 @@
extends Node
## Emitted when the current scene is changed.
signal current_scene_changed(new_scene: Node)
## Methods of scaling the game viewport.
enum ScaleMode {
## Maintain aspect ratio and scale by highest whole number that will fit within the screen.
@ -46,6 +50,7 @@ var current_scene: Node:
new_scene.get_parent().remove_child.call_deferred(new_scene)
viewport.add_child.call_deferred(new_scene)
current_scene = new_scene
current_scene_changed.emit(new_scene)
func _ready() -> void: