fix rotation not being restored on death
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1 changed files with 2 additions and 0 deletions
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@ -130,4 +130,6 @@ func _do_splat_launch() -> void:
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func _reset_position() -> void:
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func _reset_position() -> void:
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global_position = start_position
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global_position = start_position
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velocity = Vector2.ZERO
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velocity = Vector2.ZERO
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graphics.scale.x = 1.0
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graphics.rotation = 0.0
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#endregion
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#endregion
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