temporary commit
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237677c413
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3 changed files with 20 additions and 21 deletions
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@ -1,20 +1,18 @@
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extends Node2D
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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var _player: Player = null
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _physics_process(delta: float) -> void:
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func _process(delta: float) -> void:
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_player.state_chart.send_event(&"touched_ice")
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pass
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func _on_area_2d_body_entered(body: Node2D) -> void:
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func _on_player_detector_body_entered(body: Node2D) -> void:
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if body is Player:
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if body is Player:
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pass
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_player = body
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func _on_area_2d_body_exited(body: Node2D) -> void:
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func _on_player_detector_body_exited(body: Node2D) -> void:
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pass
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if body == _player:
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_player = null
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@ -12,23 +12,24 @@ size = Vector2(16, 16)
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[node name="Ice" type="Node2D"]
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[node name="Ice" type="Node2D"]
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script = ExtResource("1_hgdc3")
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script = ExtResource("1_hgdc3")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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[node name="PlayerDetector" type="Area2D" parent="."]
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texture = ExtResource("1_0p7ug")
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[node name="Area2D" type="Area2D" parent="."]
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collision_layer = 0
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collision_layer = 0
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collision_mask = 16
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collision_mask = 16
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monitorable = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetector"]
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position = Vector2(0, -0.5)
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position = Vector2(0, -0.5)
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shape = SubResource("RectangleShape2D_sv4q1")
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shape = SubResource("RectangleShape2D_sv4q1")
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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collision_layer = 2
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collision_layer = 2
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collision_mask = 16
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collision_mask = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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shape = SubResource("RectangleShape2D_xodyg")
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shape = SubResource("RectangleShape2D_xodyg")
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[connection signal="body_entered" from="Area2D" to="." method="_on_area_2d_body_entered"]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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[connection signal="body_exited" from="Area2D" to="." method="_on_area_2d_body_exited"]
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texture = ExtResource("1_0p7ug")
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[connection signal="body_entered" from="PlayerDetector" to="." method="_on_player_detector_body_entered"]
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[connection signal="body_exited" from="PlayerDetector" to="." method="_on_player_detector_body_exited"]
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@ -524,15 +524,15 @@ delay_in_seconds = "0.0"
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[connection signal="state_physics_processing" from="StateChart/Root/Grounded" to="." method="_check_for_bonk"]
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[connection signal="state_physics_processing" from="StateChart/Root/Grounded" to="." method="_check_for_bonk"]
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[connection signal="state_entered" from="StateChart/Root/Grounded/Standing/Idle" to="Graphics/Sprite/Idle" method="play"]
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[connection signal="state_entered" from="StateChart/Root/Grounded/Standing/Idle" to="Graphics/Sprite/Idle" method="play"]
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[connection signal="state_entered" from="StateChart/Root/Grounded/Standing/Stopping" to="Graphics/Sprite/Run" method="play"]
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[connection signal="state_entered" from="StateChart/Root/Grounded/Standing/Stopping" to="Graphics/Sprite/Run" method="play"]
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[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Standing/Stopping" to="." method="_scale_run_animation"]
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[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Standing/Stopping" to="." method="_slow_to_stop"]
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[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Standing/Stopping" to="." method="_slow_to_stop"]
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[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Standing/Stopping" to="." method="_scale_run_animation"]
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[connection signal="state_entered" from="StateChart/Root/Grounded/Running" to="Graphics/Sprite/Run" method="play"]
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[connection signal="state_entered" from="StateChart/Root/Grounded/Running" to="Graphics/Sprite/Run" method="play"]
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[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Running" to="." method="_apply_run_acceleration"]
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[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Running" to="." method="_scale_run_animation"]
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[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Running" to="." method="_scale_run_animation"]
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[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Running" to="." method="_apply_run_acceleration"]
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[connection signal="state_entered" from="StateChart/Root/Grounded/Turning" to="Graphics/Sprite/Skid" method="play"]
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[connection signal="state_entered" from="StateChart/Root/Grounded/Turning" to="Graphics/Sprite/Skid" method="play"]
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[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Turning" to="." method="_apply_turn_acceleration"]
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[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Turning" to="." method="_apply_turn_acceleration"]
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[connection signal="state_physics_processing" from="StateChart/Root/Airborne" to="." method="_apply_gravity"]
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[connection signal="state_physics_processing" from="StateChart/Root/Airborne" to="." method="_check_for_bonk"]
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[connection signal="state_physics_processing" from="StateChart/Root/Airborne" to="." method="_check_for_bonk"]
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[connection signal="state_physics_processing" from="StateChart/Root/Airborne" to="." method="_apply_gravity"]
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[connection signal="state_physics_processing" from="StateChart/Root/Airborne" to="." method="_check_for_corner"]
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[connection signal="state_physics_processing" from="StateChart/Root/Airborne" to="." method="_check_for_corner"]
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[connection signal="state_entered" from="StateChart/Root/Airborne/Falling" to="Graphics/Sprite/Fall" method="play"]
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[connection signal="state_entered" from="StateChart/Root/Airborne/Falling" to="Graphics/Sprite/Fall" method="play"]
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[connection signal="state_entered" from="StateChart/Root/Airborne/Jumping" to="Graphics/Sprite/Jump" method="play"]
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[connection signal="state_entered" from="StateChart/Root/Airborne/Jumping" to="Graphics/Sprite/Jump" method="play"]
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