temporary commit

This commit is contained in:
Haze Weathers 2025-07-25 17:57:23 -06:00
parent 237677c413
commit 8b13162d9e
3 changed files with 20 additions and 21 deletions

View file

@ -1,20 +1,18 @@
extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
var _player: Player = null
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _physics_process(delta: float) -> void:
_player.state_chart.send_event(&"touched_ice")
func _on_area_2d_body_entered(body: Node2D) -> void:
func _on_player_detector_body_entered(body: Node2D) -> void:
if body is Player:
pass
_player = body
func _on_area_2d_body_exited(body: Node2D) -> void:
pass
func _on_player_detector_body_exited(body: Node2D) -> void:
if body == _player:
_player = null