temporary commit

This commit is contained in:
Haze Weathers 2025-07-25 17:57:23 -06:00
parent 237677c413
commit 8b13162d9e
3 changed files with 20 additions and 21 deletions

View file

@ -1,20 +1,18 @@
extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
var _player: Player = null
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _physics_process(delta: float) -> void:
_player.state_chart.send_event(&"touched_ice")
func _on_area_2d_body_entered(body: Node2D) -> void:
func _on_player_detector_body_entered(body: Node2D) -> void:
if body is Player:
pass
_player = body
func _on_area_2d_body_exited(body: Node2D) -> void:
pass
func _on_player_detector_body_exited(body: Node2D) -> void:
if body == _player:
_player = null

View file

@ -12,23 +12,24 @@ size = Vector2(16, 16)
[node name="Ice" type="Node2D"]
script = ExtResource("1_hgdc3")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_0p7ug")
[node name="Area2D" type="Area2D" parent="."]
[node name="PlayerDetector" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 16
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetector"]
position = Vector2(0, -0.5)
shape = SubResource("RectangleShape2D_sv4q1")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
collision_layer = 2
collision_mask = 16
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("RectangleShape2D_xodyg")
[connection signal="body_entered" from="Area2D" to="." method="_on_area_2d_body_entered"]
[connection signal="body_exited" from="Area2D" to="." method="_on_area_2d_body_exited"]
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_0p7ug")
[connection signal="body_entered" from="PlayerDetector" to="." method="_on_player_detector_body_entered"]
[connection signal="body_exited" from="PlayerDetector" to="." method="_on_player_detector_body_exited"]

View file

@ -524,15 +524,15 @@ delay_in_seconds = "0.0"
[connection signal="state_physics_processing" from="StateChart/Root/Grounded" to="." method="_check_for_bonk"]
[connection signal="state_entered" from="StateChart/Root/Grounded/Standing/Idle" to="Graphics/Sprite/Idle" method="play"]
[connection signal="state_entered" from="StateChart/Root/Grounded/Standing/Stopping" to="Graphics/Sprite/Run" method="play"]
[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Standing/Stopping" to="." method="_scale_run_animation"]
[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Standing/Stopping" to="." method="_slow_to_stop"]
[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Standing/Stopping" to="." method="_scale_run_animation"]
[connection signal="state_entered" from="StateChart/Root/Grounded/Running" to="Graphics/Sprite/Run" method="play"]
[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Running" to="." method="_apply_run_acceleration"]
[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Running" to="." method="_scale_run_animation"]
[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Running" to="." method="_apply_run_acceleration"]
[connection signal="state_entered" from="StateChart/Root/Grounded/Turning" to="Graphics/Sprite/Skid" method="play"]
[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Turning" to="." method="_apply_turn_acceleration"]
[connection signal="state_physics_processing" from="StateChart/Root/Airborne" to="." method="_apply_gravity"]
[connection signal="state_physics_processing" from="StateChart/Root/Airborne" to="." method="_check_for_bonk"]
[connection signal="state_physics_processing" from="StateChart/Root/Airborne" to="." method="_apply_gravity"]
[connection signal="state_physics_processing" from="StateChart/Root/Airborne" to="." method="_check_for_corner"]
[connection signal="state_entered" from="StateChart/Root/Airborne/Falling" to="Graphics/Sprite/Fall" method="play"]
[connection signal="state_entered" from="StateChart/Root/Airborne/Jumping" to="Graphics/Sprite/Jump" method="play"]