it just werks
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50 changed files with 1181 additions and 11 deletions
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@ -10,6 +10,9 @@ extends CharacterBody2D
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@export var state_chart: StateChart
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@export var graphics: Node2D
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@onready var start_position = position
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@onready var voice = %Voice
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var ices_touched:int = 0:
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set(value):
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ices_touched = value
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@ -23,7 +26,6 @@ var ices_touched:int = 0:
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func _ready() -> void:
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state_chart.set_expression_property(&"player", self)
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed(&"ui_accept"):
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state_chart.send_event(&"jump_pressed")
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@ -59,6 +61,8 @@ func _process_gravity(delta: float) -> void:
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#region State One-Shots
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func _do_jump() -> void:
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voice.stream = load("res://assets/audio/vox/capri_jump.ogg")
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voice.play()
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velocity.y = -jump_force
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position.y -= 1.0
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