it just werks
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1311e18f1f
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7e26433676
50 changed files with 1181 additions and 11 deletions
18
objects/end_door/end_door.gd
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18
objects/end_door/end_door.gd
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extends Node2D
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@export var next_map:PackedScene
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_area_2d_body_entered(body: Node2D) -> void:
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if body is Player:
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SceneManager.current_scene = next_map.instantiate()
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SceneManager.win_sound.play()
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22
objects/end_door/end_door.tscn
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22
objects/end_door/end_door.tscn
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[gd_scene load_steps=4 format=3 uid="uid://bhnse651bcybm"]
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[ext_resource type="Texture2D" uid="uid://bwq21el575t1g" path="res://assets/textures/door/door.png" id="1_4beu0"]
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[ext_resource type="Script" path="res://objects/end_door/end_door.gd" id="1_ph88k"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_qkffx"]
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size = Vector2(16, 16)
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[node name="EndDoor" type="Node2D"]
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script = ExtResource("1_ph88k")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_4beu0")
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[node name="Area2D" type="Area2D" parent="."]
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collision_mask = 16
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource("RectangleShape2D_qkffx")
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debug_color = Color(0, 1, 0.701961, 0.419608)
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[connection signal="body_entered" from="Area2D" to="." method="_on_area_2d_body_entered"]
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