it just werks

This commit is contained in:
pennyrigate 2025-03-02 18:02:05 -05:00
parent 1311e18f1f
commit 7e26433676
50 changed files with 1181 additions and 11 deletions

View file

@ -28,6 +28,7 @@ enum ScaleMode {
ProjectSettings.get_setting("display/window/size/viewport_height")
)
@onready var win_sound = $WinSound
## The currently active scene.
##

View file

@ -1,6 +1,8 @@
[gd_scene load_steps=2 format=3 uid="uid://ckgsfhfpg00ys"]
[gd_scene load_steps=4 format=3 uid="uid://ckgsfhfpg00ys"]
[ext_resource type="Script" path="res://autoloads/scene_manager.gd" id="1_1hxm1"]
[ext_resource type="AudioStream" uid="uid://sci5aqar0oyx" path="res://assets/audio/bgs/amb_sog.wav" id="2_dr7pa"]
[ext_resource type="AudioStream" uid="uid://flc817bekeh6" path="res://assets/audio/sfx/level_win.ogg" id="3_8ri5f"]
[node name="SceneManager" type="Node" node_paths=PackedStringArray("viewport", "viewport_holder")]
script = ExtResource("1_1hxm1")
@ -47,3 +49,14 @@ handle_input_locally = false
canvas_item_default_texture_filter = 0
size = Vector2i(288, 216)
render_target_update_mode = 4
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource("2_dr7pa")
volume_db = -10.0
autoplay = true
bus = &"Background Sound"
[node name="WinSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource("3_8ri5f")
volume_db = -6.558
bus = &"Sound Effects"