lashy improvements

This commit is contained in:
Haze Weathers 2025-03-09 07:19:11 -04:00
parent 19c8ee9566
commit 677480ad3d
6 changed files with 161 additions and 32 deletions

View file

@ -0,0 +1,91 @@
[gd_scene load_steps=5 format=3 uid="uid://bcgj0wb1ra11e"]
[ext_resource type="Texture2D" uid="uid://350f21o7jrwq" path="res://assets/textures/effects/star.png" id="1_1xc4y"]
[sub_resource type="Animation" id="Animation_1xc4y"]
resource_name = "blast"
length = 0.3
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.3),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(1e-05, 1e-05), Vector2(1.5, 1.5), Vector2(1e-05, 1e-05)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.3),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 1.5708]
}
tracks/2/type = "method"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0.3),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"queue_free"
}]
}
[sub_resource type="Animation" id="Animation_6qf6s"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(1, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_kd46a"]
_data = {
&"RESET": SubResource("Animation_6qf6s"),
&"blast": SubResource("Animation_1xc4y")
}
[node name="BlastStar" type="Node2D"]
z_index = -1
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_1xc4y")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_kd46a")
}
autoplay = "blast"

View file

@ -14,30 +14,31 @@ extends Node2D
@export var time_recover: float
@export_group("Internal References")
@export var smash_effect: PackedScene
@export var head: Node2D
var _player: Player = null
var _tween: Tween = null
func _on_player_detector_body_entered(body: Node2D) -> void:
if body is Player:
_player = body
_start_attack()
func _on_head_body_entered(body: Node2D) -> void:
if body is Player:
body.launch(global_position.direction_to(body.global_position) * launch_power)
var _go_again: bool = false
func _start_attack() -> void:
# do nothing if already doing animation
if _tween and _tween.is_running():
# do nothing if already doing animation or player gone
if not _go_again or (_tween and _tween.is_running()):
return
var effect = smash_effect.instantiate() as Node2D
effect.position = to_local(_player.global_position)
effect.rotation = randf() * TAU
_tween = create_tween().set_process_mode(Tween.TWEEN_PROCESS_PHYSICS)
# launch player
_tween.tween_callback(_player.launch.bind(
global_position.direction_to(_player.global_position) * launch_power
))
# spawn smash effect
_tween.tween_callback(add_child.bind(effect))
# draw back away from player
_tween.tween_property(head.material, ^"shader_parameter/radius", 0.0, 0.1)
_tween.parallel().tween_method(_move_facing_player, 0.0, -draw_back_distance, time_draw_back)\
@ -49,6 +50,7 @@ func _start_attack() -> void:
_tween.tween_method(_move_facing_player, smash_distance, 0.0, time_recover)\
.set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BOUNCE)
_tween.tween_property(head.material, ^"shader_parameter/radius", idle_radius, 0.1)
_tween.tween_callback(_start_attack.call_deferred)
## move head this disatance from (0,0) towards (or away if negative) from player
@ -58,3 +60,15 @@ func _move_facing_player(distance: float) -> void:
var dir = global_position.direction_to(_player.global_position)
head.position = dir * distance
func _on_player_detector_body_entered(body: Node2D) -> void:
if body is Player:
_player = body
_go_again = true
_start_attack()
func _on_player_detector_body_exited(body: Node2D) -> void:
if body is Player:
_go_again = false

View file

@ -2,6 +2,7 @@
[ext_resource type="Script" uid="uid://lxppe1op1240" path="res://objects/enemies/lashy/lashy.gd" id="1_34o54"]
[ext_resource type="Texture2D" uid="uid://cm4cantqbhkwx" path="res://assets/textures/enemies/lashy/lashy_anchor.png" id="2_8ls3k"]
[ext_resource type="PackedScene" uid="uid://bcgj0wb1ra11e" path="res://objects/enemies/lashy/blast_star.tscn" id="2_42oum"]
[ext_resource type="Script" uid="uid://bt4bdjyekgh53" path="res://scripts/ball_snake/ball_snake.gd" id="3_8edxw"]
[ext_resource type="Texture2D" uid="uid://gnkke4rr0wcr" path="res://assets/textures/enemies/lashy/lashy_body.png" id="4_xnkdk"]
[ext_resource type="Texture2D" uid="uid://bf0i64q2dw0au" path="res://assets/textures/enemies/lashy/lashy_head.png" id="5_b5g1y"]
@ -17,18 +18,16 @@ shader = ExtResource("5_dkkk6")
shader_parameter/radius = 6.0
shader_parameter/speed = 3.142
[sub_resource type="CircleShape2D" id="CircleShape2D_g5iss"]
radius = 6.0
[node name="Lashy" type="Node2D" node_paths=PackedStringArray("head")]
script = ExtResource("1_34o54")
launch_power = 240.0
idle_radius = 4.0
draw_back_distance = 24.0
smash_distance = 32.0
time_draw_back = 0.2
time_draw_back = 0.1
time_smash = 0.2
time_recover = 0.1
smash_effect = ExtResource("2_42oum")
head = NodePath("Head")
[node name="PlayerDetector" type="Area2D" parent="."]
@ -52,20 +51,9 @@ head_segment = false
auto_density = true
pixels_per_segment = 5.0
[node name="Head" type="Area2D" parent="."]
[node name="Head" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_42oum")
collision_layer = 0
collision_mask = 16
monitorable = false
metadata/_edit_group_ = true
[node name="HeadSprite" type="Sprite2D" parent="Head"]
use_parent_material = true
texture = ExtResource("5_b5g1y")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Head"]
shape = SubResource("CircleShape2D_g5iss")
debug_color = Color(1, 0, 0, 0.419608)
[connection signal="body_entered" from="PlayerDetector" to="." method="_on_player_detector_body_entered"]
[connection signal="body_entered" from="Head" to="." method="_on_head_body_entered"]
[connection signal="body_exited" from="PlayerDetector" to="." method="_on_player_detector_body_exited"]