lashy improvements
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parent
19c8ee9566
commit
677480ad3d
6 changed files with 161 additions and 32 deletions
91
objects/enemies/lashy/blast_star.tscn
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91
objects/enemies/lashy/blast_star.tscn
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@ -0,0 +1,91 @@
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[gd_scene load_steps=5 format=3 uid="uid://bcgj0wb1ra11e"]
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[ext_resource type="Texture2D" uid="uid://350f21o7jrwq" path="res://assets/textures/effects/star.png" id="1_1xc4y"]
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[sub_resource type="Animation" id="Animation_1xc4y"]
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resource_name = "blast"
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length = 0.3
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step = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:scale")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.3),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector2(1e-05, 1e-05), Vector2(1.5, 1.5), Vector2(1e-05, 1e-05)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite2D:rotation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.3),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0.0, 1.5708]
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}
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tracks/2/type = "method"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath(".")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0.3),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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"method": &"queue_free"
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}]
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}
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[sub_resource type="Animation" id="Animation_6qf6s"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(1, 1)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite2D:rotation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_kd46a"]
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_data = {
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&"RESET": SubResource("Animation_6qf6s"),
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&"blast": SubResource("Animation_1xc4y")
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}
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[node name="BlastStar" type="Node2D"]
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z_index = -1
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_1xc4y")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_kd46a")
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}
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autoplay = "blast"
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@ -14,30 +14,31 @@ extends Node2D
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@export var time_recover: float
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@export_group("Internal References")
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@export var smash_effect: PackedScene
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@export var head: Node2D
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var _player: Player = null
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var _tween: Tween = null
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func _on_player_detector_body_entered(body: Node2D) -> void:
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if body is Player:
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_player = body
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_start_attack()
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func _on_head_body_entered(body: Node2D) -> void:
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if body is Player:
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body.launch(global_position.direction_to(body.global_position) * launch_power)
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var _go_again: bool = false
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func _start_attack() -> void:
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# do nothing if already doing animation
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if _tween and _tween.is_running():
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# do nothing if already doing animation or player gone
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if not _go_again or (_tween and _tween.is_running()):
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return
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var effect = smash_effect.instantiate() as Node2D
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effect.position = to_local(_player.global_position)
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effect.rotation = randf() * TAU
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_tween = create_tween().set_process_mode(Tween.TWEEN_PROCESS_PHYSICS)
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# launch player
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_tween.tween_callback(_player.launch.bind(
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global_position.direction_to(_player.global_position) * launch_power
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))
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# spawn smash effect
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_tween.tween_callback(add_child.bind(effect))
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# draw back away from player
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_tween.tween_property(head.material, ^"shader_parameter/radius", 0.0, 0.1)
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_tween.parallel().tween_method(_move_facing_player, 0.0, -draw_back_distance, time_draw_back)\
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@ -49,6 +50,7 @@ func _start_attack() -> void:
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_tween.tween_method(_move_facing_player, smash_distance, 0.0, time_recover)\
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.set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BOUNCE)
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_tween.tween_property(head.material, ^"shader_parameter/radius", idle_radius, 0.1)
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_tween.tween_callback(_start_attack.call_deferred)
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## move head this disatance from (0,0) towards (or away if negative) from player
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@ -58,3 +60,15 @@ func _move_facing_player(distance: float) -> void:
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var dir = global_position.direction_to(_player.global_position)
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head.position = dir * distance
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func _on_player_detector_body_entered(body: Node2D) -> void:
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if body is Player:
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_player = body
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_go_again = true
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_start_attack()
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func _on_player_detector_body_exited(body: Node2D) -> void:
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if body is Player:
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_go_again = false
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@ -2,6 +2,7 @@
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[ext_resource type="Script" uid="uid://lxppe1op1240" path="res://objects/enemies/lashy/lashy.gd" id="1_34o54"]
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[ext_resource type="Texture2D" uid="uid://cm4cantqbhkwx" path="res://assets/textures/enemies/lashy/lashy_anchor.png" id="2_8ls3k"]
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[ext_resource type="PackedScene" uid="uid://bcgj0wb1ra11e" path="res://objects/enemies/lashy/blast_star.tscn" id="2_42oum"]
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[ext_resource type="Script" uid="uid://bt4bdjyekgh53" path="res://scripts/ball_snake/ball_snake.gd" id="3_8edxw"]
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[ext_resource type="Texture2D" uid="uid://gnkke4rr0wcr" path="res://assets/textures/enemies/lashy/lashy_body.png" id="4_xnkdk"]
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[ext_resource type="Texture2D" uid="uid://bf0i64q2dw0au" path="res://assets/textures/enemies/lashy/lashy_head.png" id="5_b5g1y"]
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@ -17,18 +18,16 @@ shader = ExtResource("5_dkkk6")
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shader_parameter/radius = 6.0
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shader_parameter/speed = 3.142
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[sub_resource type="CircleShape2D" id="CircleShape2D_g5iss"]
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radius = 6.0
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[node name="Lashy" type="Node2D" node_paths=PackedStringArray("head")]
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script = ExtResource("1_34o54")
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launch_power = 240.0
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idle_radius = 4.0
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draw_back_distance = 24.0
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smash_distance = 32.0
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time_draw_back = 0.2
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time_draw_back = 0.1
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time_smash = 0.2
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time_recover = 0.1
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smash_effect = ExtResource("2_42oum")
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head = NodePath("Head")
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[node name="PlayerDetector" type="Area2D" parent="."]
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@ -52,20 +51,9 @@ head_segment = false
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auto_density = true
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pixels_per_segment = 5.0
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[node name="Head" type="Area2D" parent="."]
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[node name="Head" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_42oum")
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collision_layer = 0
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collision_mask = 16
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monitorable = false
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metadata/_edit_group_ = true
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[node name="HeadSprite" type="Sprite2D" parent="Head"]
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use_parent_material = true
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texture = ExtResource("5_b5g1y")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Head"]
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shape = SubResource("CircleShape2D_g5iss")
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debug_color = Color(1, 0, 0, 0.419608)
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[connection signal="body_entered" from="PlayerDetector" to="." method="_on_player_detector_body_entered"]
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[connection signal="body_entered" from="Head" to="." method="_on_head_body_entered"]
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[connection signal="body_exited" from="PlayerDetector" to="." method="_on_player_detector_body_exited"]
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