Lashy's not quite fully baked yet...
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9 changed files with 278 additions and 1 deletions
71
objects/enemies/lashy/lashy.tscn
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71
objects/enemies/lashy/lashy.tscn
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[gd_scene load_steps=8 format=3 uid="uid://c8r040r4glui4"]
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[ext_resource type="Script" path="res://objects/enemies/lashy/lashy.gd" id="1_34o54"]
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[ext_resource type="Texture2D" uid="uid://cm4cantqbhkwx" path="res://assets/textures/enemies/lashy/lashy_anchor.png" id="2_8ls3k"]
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[ext_resource type="Script" path="res://scripts/ball_snake.gd" id="3_8edxw"]
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[ext_resource type="Texture2D" uid="uid://gnkke4rr0wcr" path="res://assets/textures/enemies/lashy/lashy_body.png" id="4_xnkdk"]
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[ext_resource type="Texture2D" uid="uid://bf0i64q2dw0au" path="res://assets/textures/enemies/lashy/lashy_head.png" id="5_b5g1y"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_woon5"]
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resource_local_to_scene = true
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radius = 64.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_g5iss"]
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radius = 6.0
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[node name="Lashy" type="Node2D" node_paths=PackedStringArray("head", "head_pivot", "detector_shape")]
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script = ExtResource("1_34o54")
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idle_distance = 16.0
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idle_rotate_speed = 1.5708
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wind_up_time = 2.0
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wind_up_distance = 32.0
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attack_time = 0.5
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attack_distance = 64.0
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recover_time = 2.0
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detection_radius = 64.0
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head = NodePath("HeadPivot/Head")
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head_pivot = NodePath("HeadPivot")
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detector_shape = NodePath("PlayerDetector/DetectorShape")
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[node name="PlayerDetector" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 16
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monitorable = false
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[node name="DetectorShape" type="CollisionShape2D" parent="PlayerDetector"]
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shape = SubResource("CircleShape2D_woon5")
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debug_color = Color(0.752941, 0.196078, 1, 0.25098)
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[node name="Anchor" type="Sprite2D" parent="."]
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texture = ExtResource("2_8ls3k")
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[node name="BallSnake" type="Node2D" parent="." node_paths=PackedStringArray("target")]
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script = ExtResource("3_8edxw")
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texture = ExtResource("4_xnkdk")
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target = NodePath("../HeadPivot/Head")
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segments = 2
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head_segment = false
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auto_density = true
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pixels_per_segment = 5.0
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[node name="HeadSprite" type="Sprite2D" parent="."]
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position = Vector2(-5.79198e-05, -16)
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texture = ExtResource("5_b5g1y")
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[node name="HeadPivot" type="Node2D" parent="."]
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rotation = -1.5708
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[node name="Head" type="Area2D" parent="HeadPivot"]
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position = Vector2(16, 0)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="HeadPivot/Head"]
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shape = SubResource("CircleShape2D_g5iss")
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debug_color = Color(1, 0, 0, 0.419608)
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[node name="RemoteTransform2D" type="RemoteTransform2D" parent="HeadPivot/Head"]
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remote_path = NodePath("../../../HeadSprite")
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update_rotation = false
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update_scale = false
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[connection signal="body_entered" from="PlayerDetector" to="." method="_on_player_detector_body_entered"]
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